Post rotation RUG idea

Started by Crossed, September 10, 2014, 06:04:51 PM

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Crossed

It's a bit early in the KoT spoilers but I had an idea for this post rotation RUG build

Khans GUR
2x Kiora
2x xenegos, reveler
4x Kiora's follower
4x Rattleclaw mystic (khans, 2 drop 2/1, morph 2, T:add R, U, or G to your mana pool. When flipped face up, add RUG to your mana pool.)
4x Sylvian caryatid
4x dragon throne of tarkir(4 drop, equip 3, equipped gets defender, 2T:creatures get +X/+X, where X is equipped creature's power and trample until the end of the turn.)
4x hooded hydra (khans, XGG, when it dies put 1/1 snakes in play for each +1/+1 counter on it.)
2x surrak dragonclaw (khans, 5 drop 6/6 flash can't be countered, other creatures have trample)
4x jace's ingenuity
4x sagu mauler (khans- 6 drop 6/6 hexproof trample, morph for 5)
Room for 2-3 more cards thinking elvish mystic?

Any thoughts?


lotrwk

Quote from: Crossed on September 10, 2014, 06:04:51 PM
It's a bit early in the KoT spoilers but I had an idea for this post rotation RUG build

Khans GUR
2x Kiora
2x xenegos, reveler
4x Kiora's follower
4x Rattleclaw mystic (khans, 2 drop 2/1, morph 2, T:add R, U, or G to your mana pool. When flipped face up, add RUG to your mana pool.)
4x Sylvian caryatid
4x dragon throne of tarkir(4 drop, equip 3, equipped gets defender, 2T:creatures get +X/+X, where X is equipped creature's power and trample until the end of the turn.)
4x hooded hydra (khans, XGG, when it dies put 1/1 snakes in play for each +1/+1 counter on it.)
2x surrak dragonclaw (khans, 5 drop 6/6 flash can't be countered, other creatures have trample)
4x jace's ingenuity
4x sagu mauler (khans- 6 drop 6/6 hexproof trample, morph for 5)
Room for 2-3 more cards thinking elvish mystic?

Any thoughts?
I like the idea. I'd suggest you take out the thrones and the followers and replace them with savage knuckleblade (gur 4/4 for 2g he gets +2/+2 until eot, activate once a turn, 2u return him to your hand, r gives him haste) and courser. I think you should take out 2 ingenuity and 2 hydra for 4 mystics, and the remaining 3 spots play crater's claws (xr for x damage to a creature or player but ferocious for 2 extra damage) seeing as you have no removal

Crossed

I figured that this wouldn't be that great of an idea. But it got me thinking about the khans mindset a bit. Yea, it has no removal, but it was fun to plan this deck maybe this'll help inspire a better khans deck later for someone else