Can't be attacked

Started by Spencer Addington, August 01, 2014, 06:30:35 PM

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Spencer Addington

{web of inertia} + {rest in peace}

Spencer Addington


Stromack

{leyline of the void} {web of inertia}

Mattao19

Thank you for allowing Karona to be even more trolly!!!

MommaB

Sphere of safety + frozen aether+ Meek stone+Static orb+cursed totem equals freeze opponents field for the most part lol

particle

Quote from: MommaB on August 07, 2014, 07:07:50 PM
Sphere of safety + frozen aether+ Meek stone+Static orb+cursed totem equals freeze opponents field for the most part lol

5 cards and just "for the most part." think you can do better.

Mattao19

{Ensnaring Bridge} + {Oona's Prowler} works well

AdamS

{intruders alarm}+{frozen æther} and all you need is something like  {Heliod, God of the Sun} and you can attack and they cant do much of anything

Chargingswadger

Quote from: AdamS on August 10, 2014, 10:56:13 PM
{intruders alarm}+{frozen æther} and all you need is something like  {Heliod, God of the Sun} and you can attack and they cant do much of anything
Huh?

AdamS

Quote from: Chargingswadger on August 17, 2014, 10:14:48 AM
Quote from: AdamS on August 10, 2014, 10:56:13 PM
{intruders alarm}+{frozen æther} and all you need is something like  {Heliod, God of the Sun} and you can attack and they cant do much of anything
Huh?
all there stuff enters tapped from æther and it doesnt get untapped because of alarm but if you have heliod out all your creatures get vigilance so they dont tap when you attack ad your opponent wont be able to attack because there stuff is tapped including lands so they cant play a creature to untap there stuff

Spencer Addington

Quote from: AdamS on August 17, 2014, 01:25:10 PM
Quote from: Chargingswadger on August 17, 2014, 10:14:48 AM
Quote from: AdamS on August 10, 2014, 10:56:13 PM
{intruders alarm}+{frozen æther} and all you need is something like  {Heliod, God of the Sun} and you can attack and they cant do much of anything
Huh?
all there stuff enters tapped from æther and it doesnt get untapped because of alarm but if you have heliod out all your creatures get vigilance so they dont tap when you attack ad your opponent wont be able to attack because there stuff is tapped including lands so they cant play a creature to untap there stuff
Bit if they play a creature they untap.

AdamS

there lands enter tapped so you just have to wait for them to tap out or play a counter spell on the first creature they try to play and they dont get to untap their lands and you win