Sorin's Double Vengeance (and other ideas)

Started by Destore117, July 09, 2014, 12:34:53 AM

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Ryggrad82

{sanguine bond} + {sorins vengeance}

My favorite.

Mr_Fahrenheit

I'm a fan of the whole sorin markov/ sorin's vengeance coupled with heartless hidetsugu and hidetsugu's second rite, with reverberate thrown in just for fun. Its the focus of one of my casual Decks, and though It's hard to get off, I always have fun trying.

Munchlax

Quote from: LinkCelestrial on July 09, 2014, 10:57:29 PM
Wow. You guys are ridiculous. "A couple of tutors?" All the tutors were after thoughts. I got it down to two mana and two cards on the battlefield for game winning damage. I'm completely done with all of you.
That's still not a combo. A combo functions of two cards doing something they were never intended to do. A good example of a combo is {Painter's Servant} with {Grindstone}. Or {Flash} and {protean hulk}. These are cards that were never meant to be able to interact with each other but they do and win quite often.

The types of combos I see are Lock Combos, Infinite Combos, and Instant win combos.

This post has none of these.

I am sorry for knocking this thread but this is why there is a turns and synergies page

Qpwner

I don't care if the two cards I casted are a combo or synergy. I only care wether they win me the game or not.

The result of doing infinent damage is almost always the same as doing 20 damage in a 20 life format. I dont want to click on a "turns and synergies" thread and have to navigate 10 pages of cards that work really well together. I want to click on "combo corner" and see a list of threads with titttles that sum up the combo OR synergy so I can tell if I am interested.

Destore117

._. Why do my posts spark such controversy...

LinkCelestrial

Quote from: Munchlax on July 18, 2014, 03:54:07 PM
Quote from: LinkCelestrial on July 09, 2014, 10:57:29 PM
Wow. You guys are ridiculous. "A couple of tutors?" All the tutors were after thoughts. I got it down to two mana and two cards on the battlefield for game winning damage. I'm completely done with all of you.
That's still not a combo. A combo functions of two cards doing something they were never intended to do. A good example of a combo is {Painter's Servant} with {Grindstone}. Or {Flash} and {protean hulk}. These are cards that were never meant to be able to interact with each other but they do and win quite often.

The types of combos I see are Lock Combos, Infinite Combos, and Instant win combos.

This post has none of these.

I am sorry for knocking this thread but this is why there is a turns and synergies page

I'm absolutely sick of people ranting about this. You're not helping the thread, you're not improving the combo, you're just bashing people. You're discarding my efforts because your standards are too damn high.

If you spent a bunch of effort making a sword to show it to people then have them all discard it as being a dagger, how would you feel? Does it matter in the end when you kill somebody with it?

No. Synergy, combo, sword, dagger, who cares? Oh that's right. Those people that seem to spend no effort on any of them while shoving their supposed knowledge in everyone's face when in fact they're saying the same thing over and over.

At let me say something else, I'd rather lose to a double {Sorin's Vengeance} than some stupid two card "combo" that milled me instantly and took minimal effort. My whole playgroup agrees.

particle

Quote from: LinkCelestrial on July 19, 2014, 04:00:18 AM
Quote from: Munchlax on July 18, 2014, 03:54:07 PM
Quote from: LinkCelestrial on July 09, 2014, 10:57:29 PM

I'm absolutely sick of people ranting about this.

it seems like you actually rant about this more than most. you think "we are not helping" but thats your opinion and "we" (all the turns and synergies supporters) think we are trying to improve the page. and why is it relevant that your playgroup agrees with you? so 6 magic players in the world think that random cards that interact are combos. So? Pretty irrelevant.

LinkCelestrial

Quote from: particle on July 19, 2014, 10:43:53 AM
Quote from: LinkCelestrial on July 19, 2014, 04:00:18 AM
Quote from: Munchlax on July 18, 2014, 03:54:07 PM
Quote from: LinkCelestrial on July 09, 2014, 10:57:29 PM

I'm absolutely sick of people ranting about this.

it seems like you actually rant about this more than most. you think "we are not helping" but thats your opinion and "we" (all the turns and synergies supporters) think we are trying to improve the page. and why is it relevant that your playgroup agrees with you? so 6 magic players in the world think that random cards that interact are combos. So? Pretty irrelevant.

Yes, ignore everything else I say and put me out of context.

How are you helping? You failed to prove me wrong in that regard and are dismissing it as opinion.

It's relevant cause the "hard combos" I've been seeing are typically cheap wins. I never said they think they're combos, I said they'd all rather die that way. Which is a much more important point as people having fun is kinda the whole point in playing a game.

I'm saying this to flow into the fact that I will not be bothering with debating this anymore. Picking apart your fallacies isn't worth the effort when you just discard what I say. 

DimirOverlord1300

Quote from: LinkCelestrial on July 19, 2014, 12:31:13 PM
Quote from: particle on July 19, 2014, 10:43:53 AM
Quote from: LinkCelestrial on July 19, 2014, 04:00:18 AM
Quote from: Munchlax on July 18, 2014, 03:54:07 PM
Quote from: LinkCelestrial on July 09, 2014, 10:57:29 PM

I'm absolutely sick of people ranting about this.

it seems like you actually rant about this more than most. you think "we are not helping" but thats your opinion and "we" (all the turns and synergies supporters) think we are trying to improve the page. and why is it relevant that your playgroup agrees with you? so 6 magic players in the world think that random cards that interact are combos. So? Pretty irrelevant.

Yes, ignore everything else I say and put me out of context.

How are you helping? You failed to prove me wrong in that regard and are dismissing it as opinion.

It's relevant cause the "hard combos" I've been seeing are typically cheap wins. I never said they think they're combos, I said they'd all rather die that way. Which is a much more important point as people having fun is kinda the whole point in playing a game.

I'm saying this to flow into the fact that I will not be bothering with debating this anymore. Picking apart your fallacies isn't worth the effort when you just discard what I say.
Combos are NOT cheap wins. Combos may feel anticlimactic, but a player who is playing a combo deck is putting just as much effort into winning as the aggro or control player is. They need to tutor for their combo, sometimes taking quite a few turns and tutors, and protect both theirselves and their combo in order to win. You may get angry when someone just says "I win," but it still is completely fair. The cards are legal, and wizards printed them. {Craterhoof Behemoth} and an aggro deck is just as degenerate as {Mind Over Matter} and {Temple Bell}. And we've already had the Combo vs. Synergy debate in another thread, and it led to the turns and synergies thread. Be happy you got that, and use it, or else people will just keep getting angry at you.