G/w Land Raze.

Started by Hartman, April 02, 2012, 11:27:26 PM

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Hartman


G/w Land Raze.

60 cards, 0 sideboard


3 {Evolving Wilds}
2 {Elfhame Palace}
10 {Plains}
1 {Strip Mine}
2 {Gavony Township}
10 {Forest}

28 lands


2 {Primeval Titan}
2 {Sun Titan}
4 {Knight of the Reliquary}
4 {Llanowar Elves}
4 {Avacyn's Pilgrim}
4 {Primeval Force}

20 creatures


4 {Crushing Vines}
4 {Harrow}
4 {Oblivion Ring}

12 other spells


Sideboard

Hartman

Hey guys this is a rough, rough idea so feel free to comment.use titans to fetch lands to burn and revive knights. Use primeval force to boost knights and use knights ability to fetch township/ stripmine.

Harmon74

Isn't {Strip Mine} restricted??

Hartman

Quote from: Harmon74 on April 02, 2012, 11:37:35 PM
Isn't {Strip Mine} restricted??
I just play with friends but thanks for the heads up.

BlackJester

Fewer land and a {Crucible of the Worlds} and/or {Zuran Orb} would be great!  I like landfall effects with {Knight of the Reliquary}. Fetch lands {Evolving Wilds} maybe?

BlackJester

I forgot to mention {Inkmoth Nexus} can do lots o work here.

Hartman

Quote from: BlackJester on April 03, 2012, 12:43:34 AM
I forgot to mention {Inkmoth Nexus} can do lots o work here.
Dude these ideas are great. But why inkmoth?

cltrn81


BlackJester

Quote from: Hartman on April 03, 2012, 06:55:26 AM
Quote from: BlackJester on April 03, 2012, 12:43:34 AM
I forgot to mention {Inkmoth Nexus} can do lots o work here.
Dude these ideas are great. But why inkmoth?
It's a creature you can fetch with Prime Time or the Knight, it flies, it "survives" mass removal.
{Dryad Arbor} would be good too, IMO.