UG Aggro

Started by MisterJH, February 04, 2014, 12:59:20 PM

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MisterJH


UG Aggro

91 cards, 31 sideboard


7 {Island}
3 {Temple of Mystery}
4 {Breeding Pool}
9 {Forest}

23 lands


2 {Clone}
4 {Boon Satyr}
4 {Experiment One}
2 {Zameck Guildmage}
4 {Skylasher}
2 {Scavenging Ooze}
4 {Elvish Mystic}

22 creatures


1 {Ætherize}
3 {Rapid Hybridization}
4 {Divination}
3 {Simic Charm}
4 {Essence Scatter}

15 other spells


Sideboard

1 {Cloudfin Raptor}
1 {Curse of the Swine}
1 {Syncopate}
1 {Prime Speaker Zegana}
1 {Prophet of Kruphix}
1 {Enlarge}
2 {Mystic Genesis}
1 {Nylea, God of the Hunt}
1 {Horizon Chimera}
1 {Agent of Horizons}
1 {Witchstalker}
1 {Beetleform Mage}
1 {Phantom Warrior}
1 {Uncovered Clues}
1 {Feral Invocation}
1 {Turn // Burn}
1 {Hidden Strings}
1 {Frilled Oculus}
1 {Sylvan Caryatid}
1 {Omenspeaker}
1 {Kalonian Tusker}
1 {Phytoburst}
1 {Faerie Impostor}
1 {Urban Burgeoning}
1 {Warriors' Lesson}
1 {Savage Summoning}
1 {Gladecover Scout}
1 {Giant Growth}
1 {Aqueous Form}
1 {Quicken}

31 sideboard cards



Joshnoodles

The big problem I see with this deck is that your evolve creatures are never going to evolve more that once. The only creature you have that is over 2 power is boon satyr.  {Witchstalker} might be a good addition because it can evolve your guys and it is hard for your opponent to remove.

MisterJH

Tryin this but yea evolve is underwhelming