LG's Challenge Week 4. Super Flashy Damage

Started by FlickerYourOwnIdentity, December 28, 2013, 03:21:29 AM

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FlickerYourOwnIdentity


LG's Challenge Week 4. Super Flashy Damage

60 cards, 0 sideboard


4 {Steam Vents}
4 {Sacred Foundry}
2 {Island}
4 {Hallowed Fountain}
6 {Mountain}
3 {Plains}

23 lands


1 {Stormbreath Dragon}
2 {Frostburn Weird}
2 {Chandra's Phoenix}
2 {Boros Reckoner}
1 {Nivix Cyclops}
2 {Palisade Giant}

10 creatures


2 {Magma Jet}
2 {Anger of the Gods}
3 {Azorius Charm}
3 {Boros Charm}
4 {Shock}
2 {Ajani Vengeant}
3 {Venser, the Sojourner}
2 {Wild Guess}
2 {Ral Zarek}
3 {Izzet Charm}
1 {Warleader's Helix}

27 other spells


Sideboard

Notes:
The three planeswalker synergies are the two damage dealers, and then the next turn you drop a vender and blink the damage dealing planeswalkers, get your loyalty back, and then rinse and repeat.  The rest of the deck is basically burn spells and blockers.  Some draw spells thrown in there.