Bant Flash

Started by Nadrojnosreppe, December 26, 2013, 11:58:08 AM

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Nadrojnosreppe


Bant Flash

68 cards, 8 sideboard


4 {Hallowed Fountain}
4 {Mutavault}
4 {Temple Garden}
1 {Plains}
1 {Island}
4 {Temple of Mystery}
4 {Breeding Pool}
2 {Forest}

24 lands


4 {Skylasher}
4 {Boon Satyr}
4 {Horizon Chimera}

12 creatures


2 {Sphinx's Revelation}
4 {Advent of the Wurm}
3 {Syncopate}
4 {Selesnya Charm}
4 {Azorius Charm}
4 {Dissolve}
1 {Cyclonic Rift}
2 {Simic Charm}

24 other spells


Sideboard

2 {Plasm Capture}
4 {Last Breath}
2 {Cyclonic Rift}

8 sideboard cards



Notes:
Took UG flash and tried to spice it up.  Took opportunity into sphinx.  Shambleshark into selesnya charm.  Briarpack into advent of the wurm.  2 simic charms and 2 cyclonic rifts into 4 azorius charms.   Unsure if the pros of these cards outweigh the cons of 3 colors. Especially running so many charms and being mana color intensive. Also, thinking about taking mutavaults to help with that... But... Mutavaults are pretty daggon good. Thoughts?

Kaworu, the Fifth Child


particle

saw this deck running and like {triton tactics} in the sb. also thin {cyclonic rift} deserves slots in sb.