Buggy +1+1 (would appreciate help)

Started by Nadrojnosreppe, October 08, 2013, 08:34:25 PM

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Nadrojnosreppe


Buggy +1+1 (would appreciate help)

60 cards, 0 sideboard


6 {Forest}
4 {Temple of Deceit}
2 {Island}
4 {Breeding Pool}
4 {Temple of Mystery}
4 {Overgrown Tomb}

24 lands


4 {Slitherhead}
3 {Kalonian Hydra}
3 {Fathom Mage}
2 {Thassa, God of the Sea}
2 {Nylea, God of the Hunt}
2 {Varolz, the Scar-Striped}
2 {Zameck Guildmage}
2 {Corpsejack Menace}
4 {Scavenging Ooze}
4 {Experiment One}

28 creatures


4 {Savage Summoning}
4 {Simic Charm}

8 other spells


Sideboard

Notes:
So that's about it. Simic with a splash of black to get nice scavenge and corpsejack. Very aggro. I haven't played since before dragons maze so this was my first idea since seeing all the "new" cards. Feedback please.

DylanW18


SoshiGanrou

I feel as though thassa will slow you down. So what if you dropped it for the desecration demons as suggested by Dylan. Also to me I would try and find cloudfin raptor. Great 1 drop that even your experiment one can evolve especially if you can curve right and just play bigger creatures each turn. Curved right you could be looking at a 3/4 flier turn 3 or4

SoshiGanrou

Maybe some lol erg trolls as well? Since you do have the Zamic guildmage to move counters onto hom

SoshiGanrou


DylanW18

I'd say take out {Corpsejack Menace}. He is theoretically good, but he slows your deck down by a turn in hopes of double counters later. I ran him in a Jund +1/+1 deck and he just wasn't that good

Flashley_ska

 {Vorel of the Hull Clade} over the menace every time, although both and the Kalonian hydras would be obscene if you can make it work.

DylanW18