Tokens! What's the deal with those?!

Started by Destore117, September 23, 2013, 04:33:41 PM

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Destore117

So. My friend has a huge green white token deck. But he believes tokens enter the graveyard after they're destroyed which would increase the power of a card say like  {Boneyard Wurm}
Is this true? I thought tokens were In their own deck. They don't count towards your deck total and are simply there to represent well. Tokens. But when they're destroyed they leave the game. Right?

Steerpike

You're right. It's really anything to make them leave the battlefield, not just being destroyed. Like bouncing is also essentially eliminating them entirely

DylanW18

Tokens do enter the graveyard, but immediately disappear. Not into Exile, but like... Super duper gone forever land. So yes, you're right. And in a way, so is he, but they don't ever help the Wurm.

Birdbrain

They briefly touch the graveyard for cards that are about that. But once they hit the graveyard they esplode

TrollinOtter

Tokens are not REQL cards granted you may have the actual card for them but they are more of a representation and when they are destroyed they DO NOT go into the graveyard.


Keyeto

Quote from: TrollinOtter on September 23, 2013, 04:55:23 PM
Tokens are not REQL cards granted you may have the actual card for them but they are more of a representation and when they are destroyed they DO NOT go into the graveyard.
Yes they do. They hit the graveyard just enough to trigger "dying" type effects:

110.5f: A token that's phased out, or that's in a zone other than the battlefield, ceases to exist. This is a state-based action; see rule 704. (Note that if a token changes zones, applicable triggered abilities will trigger before the token ceases to exist.)

Destore117

So cards like cloud shift don't work either?{Cloudshift}

DylanW18

No, that will make the token go bye bye forever

Pleeb

Quote from: Destore117 on September 23, 2013, 05:36:00 PM
So cards like cloud shift don't work either?{Cloudshift}

I was going to argue that cloud shift would work with tokens because state-based actions are only checked when a player receives priority and you can't half resolve anything on the stack. Therefor, the return clause of cloudshift resolves also before the game state can destroy the token. Unfortunately cloudshift also targets a card with its second ability, making the token an illegal target. (Tokens are still a legal target for the first so you can cast the spell)

704.3.: Whenever a player would get priority (see rule 116, "Timing and Priority"), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated; otherwise all triggered abilities that are waiting to be put on the stack are put on the stack, then the check is repeated. Once no more state-based actions have been performed as the result of a check and no triggered abilities are waiting to be put on the stack, the appropriate player gets priority. This process also occurs during the cleanup step (see rule 514), except that if no state-based actions are performed as the result of the step's first check and no triggered abilities are waiting to be put on the stack, then no player gets priority and the step ends.