I Propose A Challenge

Started by FlickerYourOwnIdentity, June 16, 2013, 12:28:31 AM

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Destore117

I was thinking maybe frozen wastes block/cycle/expansion/whatever

TheRagingMage

Quote from: Gleemax on July 04, 2013, 12:48:11 PM
Quote from: Destore117 on June 16, 2013, 01:01:03 AM
Possible idea. A new planeswalker awakens his or her ability to planeswalk. And accidentally travels to this near utopian plane (where as birdbrain said everything is in perfect harmony) this massive release of energy (that i am assuming is released from planewalking) disturbs a long locked away being that ancient masters of mana locked in this desolate forgotten plane to remain for all time.This monster's awakening causes the climate to massively change freezing this plane and destroying nearly everything. Letting loose untold frozen horrors that this new champion must battle to survive and they must find the power to destroy or prevent this being from escaping this plane. Yay or nay I like this story ;)
I like this idea.  Maybe the creatures have an ability like "Survive X - This creature comes into play with X survival counters on it.  At the beginning of your upkeep, remove a survival counter from this creature.  When the last is removed, _________."  This would show the fact that the good creatures (The ones that aren't the monsters released by the energy release) lived in an utopian plane before this and cannot protect themselves, and as the person controlling these creatures it is your job to protect them.
Or maybe you put counters on each upkeep, and you need a certain number to activate the Survive ability.  Then you can have cards like {G}{U}{U} Put a +1/+1 counter on target creature.  Draw two cards.  Cast this spell only if you control a creature with three or more survival counters on it.  Because the counters would keep on building, even after the ability activates.  But then the Survive ability would have to say something to the effect of "This ability can only be activated once per time this card is on the battlefield."

Birdbrain

Just had a weird idea for a land. Each of these would become better through different circumstances

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If you played two or more creatures this turn, CARDNAME comes into play with a +1/+1 counter

{T}: add {G} to your mana pool

{T}: add {W} or {R} to your mana pool. Use this ability only if CARDNAME has a +1/+1 counter
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What do you guys think? Each one may have different requirements/effects unless this makes the cycle too messy. This one goes great in decks that animate lands

MuggyWuggy

Quote from: Muggywuggy on June 16, 2013, 04:04:55 PM
The great Planes of the universe have frozen over, a rip in the dimensions has unleashed a cold from a black abyss, most of the life on the Planes have been destroyed by the immediate climate change. Those large in size have succumbed to the weather and those who are too small have become frozen matter. The cold has sucked the life out of every resource, spells cost great amounts of mana and very few tribes have survived The Dead Winter

Each color has 2main  tribe species left, they are not synergystic with each other & spells cost twice of what is usually expected. Slow games with calculated moves due to lack of resources and little variety of life on the Planes.

A set that is designed more around spell mechanics than creatures. No creatures will be stronger than 4/4 and shall cost no less than 2CMC. The winter is too cold, you cannot rush it unless you suffer penalty yourself

Mechanics for this:
❄🌳Survivalist: You may return this card to your hand at anytime.
❄🌞Efficiency: If you control 2 untapped lands, spells cost 1 less & you gain 1 life for each spell cast after
❄💀Cannibalism: Sacrifice a creature, creature of the same type is regenerated with a +1/+1 counter
❄💧Bitter Cold : Culmative Upkeep resulting in Tap and unable to Untap next Turn
❄Snow Land Usage, SnowlandWalk
❄🔥Thaw aka Pay 1 Life, Reduce Mana Cost by 1

Treachorus Lands
❄Frozen Waste : All players skip their draw Phase & cardsin the graveyard may not be targeted nor may have abilities activated. Players may pay 2 life nd sacrifice a permanent to destroy Frozen Waste
❄Snowy Peak - Creatures you control have vigilance and +0/+1 when blocking
❄Slippery Cliffs - T, each player sacrifices a non flying attacking or blocking creature.
❄Frozen Sea - All players skip their Untap phase
❄Deep Powder - You must tap a creature or skip your attack phase
❄Fjord - T add 3 Mana of any color to your mana pool, use this mana only for Instants
❄Snowy Valley - You may assign combat damage to your blocking creatures


😜

Mlerner12

Flicker!!!!! Make another one if these, in Arts!!!!!!

FlickerYourOwnIdentity

No, nobody follows it and we never finish one.

Mlerner12