Espercrats (Roach 2.0)

Started by Kaleo42, July 29, 2013, 04:00:46 AM

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Kaleo42


Espercrats (Roach 2.0)

75 cards, 15 sideboard


4 {Godless Shrine}
3 {Drowned Catacomb}
4 {Hallowed Fountain}
3 {Isolated Chapel}
1 {Glacial Fortress}
2 {Moorland Haunt}
4 {Watery Grave}

21 lands


4 {Blood Artist}
3 {Village Bell-Ringer}
4 {Doomed Traveler}
2 {Deputy of Acquittals}
4 {Cartel Aristocrat}
3 {Skirsdag High Priest}
2 {Sin Collector}
3 {Xathrid Necromancer}
3 {Snapcaster Mage}

28 creatures


2 {Supreme Verdict}
3 {Tragic Slip}
3 {Rapid Hybridization}
3 {Think Twice}

11 other spells


Sideboard

2 {Celestial Flare}
1 {Supreme Verdict}
3 {Thalia, Guardian of Thraben}
3 {Imposing Sovereign}
1 {Cavern of Souls}
2 {Sin Collector}
3 {War Priest of Thune}

15 sideboard cards



Kaleo42

Revisiting our esper aristocrats idea (otherwise known as Roach) and am very impressed by {village bell-ringer} as an enabler for {skirsdag high priest} as well as very relevant blocker that this archetype generally lacks. {Deputy of aquitals} just adds to the silliness with untap triggers and instant speed dudes. Sideboard takes a more aggressive approach that I anticipate will sneak in lots of early damage regardless of their sideboard picks.

Coffee Vampire

#2
I think that {Lifebane Zombie} may be a better mainboard option than {Sin Collector}, because there are just so many more green and/or white creatures in standard that are relevant than there are instants or sorceries.

Also, against control I could see siding in {Geist of Saint Traft} for your {Village Bell-Ringer}s. Geist is extremely aggressive, and provides an additional creature that you can sacrifice before your end step every turn, which enables high priest also.

Kaleo42

Lifebane is not a human. Every nonhuman I use weakens the synergy. Besides there are often more green creatures or white creature, but none that I am super concerned with. {Sphinx's revelation}, wrath effects (without {blood artist), {unburial rights}, {battle hymn}, and a few others are much more problematic when they hit play. As for traft I dont have any available right now, but what would you replace for them in the side. Despite being not human it is an amazing clock.

JordanCirk

For Geist, shouldn't you just have cavern mainboarded since you already have alot of humans, also I'd take out 1 Thalia for another Geist.

-1 cavern (mainboard it instead)
-1 Thalia
+2 Geist

Love the deck idea, going to play test it and see how it does.

Kaleo42

I dont really need the cavern in very many matchups. The moorland is vey helpful and I want to see one nearly every game. The cavern is to increase my land count or go more agressive on the human aggro.