Standard plunge

Started by Mike_garzone, April 26, 2013, 11:45:48 AM

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Mike_garzone

T1 plains, {doomed traveler}
T2 mountain, {infernal plunge} the traveler, {infernal plunge} again on the token, {thundermaw hellkite}
T3 opponent rage quits :)

MisterJH

With the extra mana and the plains, play ANOTHER DOOMED TRAVELER AND 2
MORE INFERNAL PLUNGE FOR 2 THUNDERMAW HELLKITE!

Except that requires 10 cards

Mike_garzone

Quote from: MisterJH on April 26, 2013, 11:56:56 AM
With the extra mana and the plains, play ANOTHER DOOMED TRAVELER AND 2
MORE INFERNAL PLUNGE FOR 2 THUNDERMAW HELLKITE!

Except that requires 10 cards

And the total mana available after both plunges is 5r 1w so you'd only have 1r/w left to play after thundermaw. That would be godly though

Vyse

T1 arbor elf, t2 tap forest/stomping ground to float one mana and then untap with arbor, tap second land for infernal plunge for 3+1 for your float and tap remaining for thundermaw. 1 card less but not in boros colors :/

Mike_garzone

Just had a revelation. Switch the t1 plains with a shocked godless shrine, repeat same procedure except drop {master of cruelties} turn 2 post mana production. Too bad he doesn't have haste, that would make for a hell of a t2 swing

abstractApathist

Quote from: Mike_garzone on April 26, 2013, 04:30:42 PM
Just had a revelation. Switch the t1 plains with a shocked godless shrine, repeat same procedure except drop {master of cruelties} turn 2 post mana production. Too bad he doesn't have haste, that would make for a hell of a t2 swing
As fun a combo as this is, it gets hosed by a simple {Azorius Charm}...