Dimir Combo Deck Jd2k

Started by Jdogtoocool, May 07, 2013, 07:49:22 PM

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Jdogtoocool

Dimir Combo Deck

60 cards, 0 sideboard


4 {Watery Grave}
4 {Drowned Catacomb}
6 {Island}
9 {Swamp}
3 {Cavern of Souls}

26 lands


4 {Augur of Bolas}
4 {Notion Thief}
4 {Duskmantle Seer}

12 creatures


1 {Dispel}
4 {Syncopate}
3 {Think Twice}
2 {Far // Away}
2 {Psychic Strike}
2 {Underworld Connections}
4 {Whispering Madness}
3 {Mutilate}
1 {Rewind}

22 other spells


Sideboard

Notes:
I'm going to make this deck competitive so do you guys think I should add white or it's good as is?

Rigeld

I'm missing the combo...

Ragingtiger

Quote from: Rigeld on May 07, 2013, 08:14:10 PM
I'm missing the combo...
Pretty sure the combo is  {Notion Thief} and  {Whispering Madness}.

Zalast

What I am missing is your win condition. You are trying for what exactly? I see the draw combo you have going but not exactly how it is going to win the game

Wally

 {Griptide};  {Grasp of Phantoms} and  {Azorius Charm} would work well here. Putting a fatty back on top and rinse repeat.

Jdogtoocool

Quote from: Wally on May 08, 2013, 04:31:47 AM
{Griptide};  {Grasp of Phantoms} and  {Azorius Charm} would work well here. Putting a fatty back on top and rinse repeat.

That's an idea but not something I'd go for.

After the combo goes off I have card advantage, have my opponent top decking, and all the counter spells at my disposal.  I'll ping my opponent to death with my augur, or the vampire.