Esper Wind"mill"

Started by Bman0121, April 27, 2013, 10:29:26 PM

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Bman0121


Esper Wind"mill"

60 cards, 0 sideboard


4 {Watery Grave}
4 {Drowned Catacomb}
3 {Nephalia Drownyard}
3 {Isolated Chapel}
3 {Godless Shrine}
3 {Hallowed Fountain}
3 {Glacial Fortress}

23 lands


4 {Undercity Informer}
4 {Snapcaster Mage}
4 {Duskmantle Guildmage}

12 creatures


4 {Breaking // Entering}
3 {Increasing Confusion}
4 {Lingering Souls}
4 {Thought Scour}
3 {Grisly Spectacle}
3 {Jace, Memory Adept}
4 {Dimir Charm}

25 other spells


Sideboard

Notes:
Yep mill your opponent really fast

Hunteroffire9

 {Fog Bank} to stall?

Hunteroffire9

Maybe some
Counter spells?

Hunteroffire9

Also you might want some type of
Grave yard hate Maine board {} like {Crypt Incursion} as a life gain would be awesome against
Aggro if  they run allot of creatures

BillBowden

I would put  {Mind Sculpt} in this over  {Increasing Confusion}

BillBowden

And why bother running this as esper when your only white spell is lingering souls?

Bman0121

Quote from: BillBowden on April 28, 2013, 02:09:29 AM
And why bother running this as esper when your only white spell is lingering souls?
Its just that good.

Agarrita80

What about {balustrade spy} ? With cloud shift ability?

Iandtormentor

Quote from: Agarrita80 on April 28, 2013, 03:26:26 PM
What about {balustrade spy} ? With cloud shift ability?
There is just better stuff out there.

Agarrita80

I like {dream twist} too