Flying Terrors

Started by Abbazaur, April 25, 2013, 11:16:04 PM

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Abbazaur


Flying Terrors

70 cards, 0 sideboard


4 {Glacial Fortress}
1 {Evolving Wilds}
9 {Island}
1 {Celestial Colonnade}
1 {Emeria, the Sky Ruin}
1 {Halimar Depths}
7 {Plains}
1 {Seachrome Coast}

25 lands


1 {Misthollow Griffin}
1 {Nephalia Seakite}
1 {Azure Drake}
2 {Mist Raven}
1 {Archon of Redemption}
1 {Transcendent Master}
2 {Stormtide Leviathan}
1 {Assault Griffin}
1 {Cloud Crusader}
1 {Geist of Saint Traft}
1 {Angelic Wall}
1 {Drogskol Reaver}
1 {Silverchase Fox}
1 {Conundrum Sphinx}
1 {Shriekgeist}
3 {Squadron Hawk}
1 {Gwafa Hazid, Profiteer}

21 creatures


1 {Safe Passage}
1 {Ice Cage}
1 {Oblivion Ring}
1 {Claustrophobia}
2 {Ratchet Bomb}
2 {Counterbalance}
2 {Brainstorm}
1 {Darksteel Reactor}
1 {Sleep}
1 {Favorable Winds}
2 {Mimic Vat}
1 {Pacifism}
1 {Feeling of Dread}
1 {Counterspell}
1 {Negate}
1 {Unsummon}
1 {Elixir of Immortality}
1 {Righteousness}
2 {Venser, the Sojourner}

24 other spells


Sideboard

Notes:
This is in transistion. The end product will consist of different cards from a template I found (Venser the Infinite, go find it) but in the meantime, I still want to play and have some fun.

Abbazaur


IntoFire

If this is Control I would recommend  {Restore Balance}.

izik99

 {Emeria, the Sky Ruin} makes no sense. You're only playing seven plains total, you'd have to draw ALL of them. That would take a really long time.

IntoFire

If you want I play  {Emeria, the Sky Ruin} I would suggest throwing away 4 {Islands} for 4{Hallowed Fountain} since it is both an {Island} and a {Plains} therefore giving you a better chance with the Sky Ruin.