Full Moon Rise

Started by Azzar, February 08, 2012, 04:10:16 AM

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loop-s-pool

Quote from: Appleguru56 on February 09, 2012, 10:22:06 PM
Quote from: Greg54js on February 09, 2012, 11:11:45 AM
Quote from: Appleguru56 on February 09, 2012, 12:44:23 AM
I think the whole mechanic of werewolves are flawed. Simply the fact that you must rely upon your opponents to not cast spells or to skip your turn in order to flip your werewolves, and all it takes is two spells in one turn to screw you over. The human side of the werewolves are designed to be underpowered to compensate for the flip side, which is bad because you are vulnerable when they have not been flipped.
Another disadvantage is that you cannot cast instant spells on your opponent's turns or risk your werewolves becoming lame.
To keep this type of deck style, I would actually switch to Boros. Boros decks can utilize many of the really imposing werewolves while also incorporating both the heros and battlecry to boost your attackers. I think you can safely drop the green and pick up white.
Last thing, huntmaster is horrible when used with immerwolf since you can't flip it back and forth.
Anyways, Boros is the way to go in my opinion, I just believe a werewolf tribal decks lacks effective synergy, and boros compensates for it.

First off if you just hate werewolves maybe commenting on a werewolf deck isn't the way to go.

Secondly, werewolf decks can be extremely powerful and fast. My friend's werewolf deck top eighted before DKA released. It's now much faster an more powerful then before (I'll post his list later)

Thirdly, if you're going red white then you aren't even running werewolves your running humans which defeats the purpose of werewolves.
I have witnessed many many attempts by freshmen in my fnm to successfully run werewolves, one of them went 4-1 because there were literally 8 ppl at that tournament and he was lucky. The rest of them went 0-5 multiple times in a row (before they gave up)
Running a boros archetype does not defeat the purpose of werewolves since many of the good werewolves can transcribe to Boros and function all the same. They are both aggro/beatdown types anyways, I just think Boros is more successful.

Wait a sec, I thought bad people don't play at your lgs, or did they just want to get emberassed?

Boros severely limits the werewolves capabilities, while GR has insanely great synergy with werewolves. Apple, would you post a build of what your werewolf deck would look like for us?

Richardalcala

So as long as I did not play a spell this turn it can transform. Are is it as long as no other players. Cast a spell this turn. I just want to clairafy. Thanks.