U/G Undying help needed.

Started by Ohthenoises, February 05, 2013, 10:44:01 PM

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Ohthenoises

Everlasting Vorapede

75 cards, 15 sideboard


4 {Breeding Pool}
2 {Alchemist's Refuge}
9 {Forest}
4 {Island}
4 {Hinterland Harbor}

23 lands


4 {Zameck Guildmage}
4 {Strangleroot Geist}
4 {Cloudfin Raptor}
4 {Gyre Sage}
4 {Vorapede}
4 {Wolfir Avenger}

26 creatures


3 {Rancor}
2 {Ooze Flux}
4 {Cyclonic Rift}
4 {Rapid Hybridization}

11 other spells


Sideboard

2 {Ground Seal}
3 {Simic Charm}
2 {Mystic Genesis}
2 {Sundering Growth}
3 {Spell Rupture}
3 {Pithing Needle}

15 sideboard cards



Notes:
Simic has, in my opinion, some of the best synergy in this whole deal so far. This is all due to my new friend: {Zameck Guildmage}.

{Zameck Guildmage} allows me to reset my undying creatures for 2 mana but not only that, he also allows me to gain card advantage at the same time!

All of these creatures dying and being reset allows for constant Evolve triggers on creatures like {Cloudfin Rapto}r and Gyre Sage .

{Thragtusk} as a 2x is just for some lifegain and additional value so I can stay in v.s. a determined aggro deck.

{Vorapede} is my main beatstick. He is out of range of a normal {Pillar of Flame} and with Trample, Vigilance, and Undying he is beastly. He can also be reset via the {Zameck Guildmage} in response to bad blocks or burn like {Mizzium Mortars}.

{Rapid Hybridization} can be used to generate INSANE amounts of value here. Destroying my own {Strangleroot Geist} for U with {Cloudfin Raptor} will net me +2/+2 on the raptor a 3/2 with haste and a 3/3 token. I have improved my board state by +6/+6 for U and I can always eat the counter on the {Strangleroot Geist} to break even on the card advantage front.

Thoughts?

iTzTowelie404

{Young Wolf}?  Seems like a really solid one drop, and just fits the theme

Ohthenoises

Quote from: iTzTowelie404 on February 05, 2013, 11:48:15 PM
{Young Wolf}?  Seems like a really solid one drop, and just fits the theme

I had {young wolf} for a while. I ended up taking him out due to his inability to trigger Evolve on a regular basis. I really want to add him in though. Thoughts on what to cut?

iTzTowelie404

I would cut the avenger.  T2 young wolf to evolve raptor and then hybradization on wolf to evolve raptor again and have a 2/2 and 3/3 would be brutal.

Ohthenoises

Quote from: iTzTowelie404 on February 06, 2013, 12:39:30 PM
I would cut the avenger.  T2 young wolf to evolve raptor and then hybradization on wolf to evolve raptor again and have a 2/2 and 3/3 would be brutal.

The only problem with that is since the event that destroys a creature and the event that creates the 3/3 token happen at the same time the {young wolf} would etb after the 3/3 token and thus would not trigger evolve twice on the {cloudfin raptor}. (1/2 for {young wolf} etb then 2/3 for token so the {young wolf} etb as a 2/2.)

{wolfir avenger} is a backup plan. Regen can be a bit harder to deal with and can also act as a flash blocker/combat trick for a creature with evolve. Strap him with {rancor} and save {1}{G} open and it's a pretty deadly threat.

izik99

{Ooze Flux} for more counter removal.

Ohthenoises

Quote from: izik99 on February 06, 2013, 03:25:01 PM
{Ooze Flux} for more counter removal.

I've been thinking about {Ooze Flux} for a while. Actually I have 2 in the paper version of the deck taking {Thragtusk}'s spot as a 2 of just because they are being used in a different deck. Should I make the swap permanent? -2 {Thragtusk for +2 {Ooze Flux}.

Ohthenoises


iTzTowelie404

I think {Ooze Flux} is a way good choice.  I kinda wanted to make GB Undying with {Geralf's Messenger} and that way I wouldn't need blue for the guildmage.  But IMO {Ooze Flux} over thraggy

Ohthenoises


iTzTowelie404

Quote from: Ohthenoises on February 07, 2013, 05:07:37 PM
How's that look?
I still like young wolf but I think it looks pretty solid

Ohthenoises

Quote from: iTzTowelie404 on February 07, 2013, 05:27:58 PM
Quote from: Ohthenoises on February 07, 2013, 05:07:37 PM
How's that look?
I still like young wolf but I think it looks pretty solid

I've looked at {Young Wolf} before and I'd love to add him in but he has a few drawbacks here. 1 Most times his re-entry is unable to trigger Evolve. 2 He has no evasion. Also, 3 when I go topdecking the LAST thing I want to see is a {Young Wolf} . (No haste 1/1 that can't get better without chumping something.)