Weaken your own creatures

Started by Birdbrain, January 09, 2013, 06:16:55 PM

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Birdbrain

Is there a card in {G} or {U} that temporarily reduces your own creatures power and or toughness?

MisterJH

Why? Just curious

{dismember} is usable in any deck

scarsabrex


Birdbrain

Quote from: scarsabrex on January 09, 2013, 06:23:11 PM
He's thinking evolve.
Right you are. Doing so will make it much easier for revolve to trigger

MisterJH

Aaah well theres a card that makes all your creatures 0/2 until end of turn but i think its {B}... Idk i dont have good knowledge

MisterJH

Which is precisely what {G} and equipments do, both of which will be at his disposal

prayos

Not {G} or {U}, but {Heartless Summoning} would be good for it, I think.

Birdbrain

Well, I don't want to remove counters. I want to weaken there power and/or toughness temporarily so I can gain +1/+1 counters. Is there one that temporarily reduces a creatures power to 0 or 1 or something like that?

Gorzo

{Turn to Frog} but the creature would lose all abilities (including evolve) along with it, defeating the purpose for what you're doing.

prayos

Quote from: Birdbrain on January 09, 2013, 06:32:30 PM
Well, I don't want to remove counters. I want to weaken there power and/or toughness temporarily so I can gain +1/+1 counters. Is there one that temporarily reduces a creatures power to 0 or 1 or something like that?

Again, not {G} or {U}, but {Tragic Slip} if you can splash black.

Birdbrain

Quote from: prayos on January 09, 2013, 06:31:41 PM
Not {G} or {U}, but {Heartless Summoning} would be good for it, I think.
I would want to have {naturalize} if I did that. Or even better, a card that lets you exchange a enchantment for card advantage

Birdbrain

Quote from: Testset on January 09, 2013, 08:48:11 PM
Keep in mind: even if you use a card that changes him into a 1/1, 0/2, etc. (i.e. {Godhead of Awe}), the +1/+1 counters will still boost him above that.
I understand that. The whole point is to give your creatures more room to grow so they can get the +1/+1 counters. Let's say you have a 2/2 in play with evolve. And a 2/2 in your hand. How are you going to get the +1/+1 counter? By temporarily weakening it of course. The point isn't the weakening. It's the strengthening that's the idea

Birdbrain

Quote from: Testset on January 09, 2013, 09:09:24 PM
Quote from: Birdbrain on January 09, 2013, 09:02:19 PM
Quote from: Testset on January 09, 2013, 08:48:11 PM
Keep in mind: even if you use a card that changes him into a 1/1, 0/2, etc. (i.e. {Godhead of Awe}), the +1/+1 counters will still boost him above that.
I understand that. The whole point is to give your creatures more room to grow so they can get the +1/+1 counters. Let's say you have a 2/2 in play with evolve. And a 2/2 in your hand. How are you going to get the +1/+1 counter? By temporarily weakening it of course. The point isn't the weakening. It's the strengthening that's the idea
Yeah, I gathered as much.

My point was that your evolve creature might still be too big even if you used cards that changed his base stats without losing abilities. Just giving a tip.
and I thank you for the tip. It lets me know that It's something used to boost smaller creatures till there huge enough that it doesn't trigger. Though I suppose the spell {slime molding} would be better for taking advantage of evolve