Green/Black Mix

Started by Audiophile03, December 11, 2012, 10:45:47 PM

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Audiophile03


Green/Black Mix

65 cards, 0 sideboard


10 {Forest}
2 {Golgari Guildgate}
4 {Golgari Rot Farm}
8 {Swamp}

24 lands


3 {Sluiceway Scorpion}
2 {Korozda Guildmage}
2 {Glissa, the Traitor}
1 {Deathrite Shaman}
2 {Elves of Deep Shadow}
1 {Nefarox, Overlord of Grixis}
1 {Stinkweed Imp}
1 {Worldspine Wurm}
1 {Jarad, Golgari Lich Lord}
2 {Primordial Hydra}
1 {Primeval Titan}
1 {Gleancrawler}
2 {Liliana's Shade}
1 {Darksteel Colossus}
2 {Golgari Thug}
2 {Dreg Mangler}
1 {Putrid Leech}
1 {Screeching Bat}

27 creatures


1 {Golgari Signet}
1 {Jarad's Orders}
1 {Life // Death}
1 {Vraska the Unseen}
1 {Feast or Famine}
1 {Yoke of the Damned}
2 {Seek the Horizon}
1 {Vigor Mortis}
1 {Golgari Germination}
2 {Putrefy}
2 {Predatory Rampage}

14 other spells


Sideboard

Notes:
Here is a deck I put together today. Not sure which direction to go with this. Any suggestions are very much appreciated!!

Audiophile03

I also like to run 3 to 4 plainswalkers in my decks so should I run 2 more Vraska's or something else?

Audiophile03


Empathie


Audiophile03

That would be a good one to do. What about combos or cards to add/remove?

Xaol

Quote from: Audiophile03 on December 12, 2012, 07:28:43 PM
That would be a good one to do. What about combos or cards to add/remove?
I wouldn't go for combos in this kind of deck. Why aren't you running shocks and/or fetches? I'm assuming because of the price? Also- Deathrite Shaman is good in any B/G.

Audiophile03

Quote from: Xaol on December 12, 2012, 07:31:43 PM
Quote from: Audiophile03 on December 12, 2012, 07:28:43 PM
That would be a good one to do. What about combos or cards to add/remove?
I wouldn't go for combos in this kind of deck. Why aren't you running shocks and/or fetches? I'm assuming because of the price? Also- Deathrite Shaman is good in any B/G.

I'm sorry but I'm still a bit of a noob to this game...when you say shocks and fetches, what cards are you referring to?

Xaol

Quote from: Audiophile03 on December 12, 2012, 09:15:46 PM
Quote from: Xaol on December 12, 2012, 07:31:43 PM
Quote from: Audiophile03 on December 12, 2012, 07:28:43 PM
That would be a good one to do. What about combos or cards to add/remove?
I wouldn't go for combos in this kind of deck. Why aren't you running shocks and/or fetches? I'm assuming because of the price? Also- Deathrite Shaman is good in any B/G.
I'm sorry but I'm still a bit of a noob to this game...when you say shocks and fetches, what cards are you referring to?
No worries! A shockland is any land where you have to pay 2 life to have it enter untapped. They were in the original Ravnica Block and half were reprinted in RtR. Here's an example:
{Sacred Foundry}

A fetch land is a land you use to "fetch" another land card. The original fetch lands go back as far as Onslaught, but more were printed in Zendikar. Yes, they can be used to fetch out shocklands and the original dual lands because those count as basic lands (plains, mountains etc)
Example: {Scalding Tarn}

Now, these lands are pretty expensive- if you're new I suggest you don't use them unless you have them laying around. Hope this helped!

Audiophile03

Thanks Xaol for helping me out understand what those cards were. I'll have to check in my stash and see if I have any. Are they all rare or mythic?