Flicker

Started by Seth5000, November 04, 2012, 10:39:26 AM

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Seth5000


Flicker

60 cards, 0 sideboard


7 {Island}
4 {Glacial Fortress}
7 {Plains}
2 {Reliquary Tower}
3 {Hallowed Fountain}

23 lands


3 {Snapcaster Mage}
2 {Lyev Skyknight}
3 {Geist of Saint Traft}
2 {Azorius Arrester}
3 {Restoration Angel}
2 {Azorius Justiciar}

15 creatures


2 {Oblivion Ring}
3 {Cloudshift}
2 {Detention Sphere}
2 {Conjurer's Closet}
3 {Ghostly Flicker}
3 {Think Twice}
1 {Tamiyo, the Moon Sage}
2 {Cyclonic Rift}
2 {Artful Dodge}
2 {Temporal Mastery}

22 other spells


Sideboard

Notes:
What should I add/change I've only tested it 2 times and I lost 1 of thoughts times

Coffee Vampire

#1
Your creatures are powerful and good for getting damage in, but only 3 have an enter-the-battlefield effect. I recomend more creatures that have triggers for entering the battlefield, to take maximum advantage of your flicker effects.

Actually another idea would be to run the build you made, then have mote ETB creatures in the sideboard. So when your opponent sides in to counter your quick damage, you have other creatures.

Sorry I am not teh best at explaining haha.

whitedrake

U have a lot of options... I use in my flicker deck Elvish Visionary, Thragtusk, Acidic Slime is evil... If u have him out and closet and u were able to control game until he was out, then ur opponent is in real trouble...;)

Seth5000

So what u people think add green or no

xBeLLaTriX

Quote from: Seth5000 on November 04, 2012, 12:01:08 PM
So what u people think add green or no

Yes, definitely.  Thraggy is just way too evil to flicker.