Angelic Overseer

Started by ducttapetitan, October 16, 2012, 04:43:47 PM

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ducttapetitan


Angelic Overseer

60 cards, 0 sideboard


11 {Plains}
10 {Island}

21 lands


3 {Captain of the Watch}
4 {Kraken Hatchling}
4 {Angelic Overseer}
2 {Arctic Aven}
2 {Chronomaton}

15 creatures


2 {Angel's Mercy}
3 {Dispel}
4 {Mind Sculpt}
3 {Downpour}
3 {Divine Verdict}
3 {Outwit}
2 {Essence Scatter}
2 {Ring of Thune}
2 {Moonsilver Spear}

24 other spells


Sideboard

ducttapetitan

What do you think?  I could add Tamiyo the moon sage in exchange for maybe an angelic overseer

Timendy

If you want use her for her full potential, add more humans. Maybe gather the townsfolk, silver blade paladin, elite inquisitor, thraben doomsayer, precinct captain, etc. and dual lands. Blue white lands are hallowed fountain and glacial fortress.

ducttapetitan

How would more humans help?

Wally

You need to have a human on the battlefield for her to gain hex proof and indestructible. (Which is what makes her good)
You currently done have enough humans to reliably make this happen. Also with the amount of removal currently, your limited amount (3!) won't last long.

ducttapetitan

What should I switch out for those cards?

Coffee Vampire

Dispel and essence scatter should probably be exchanges for more humans. Keep counters especially dispel in the sb to stop those revelations! ;)

Timendy

#7
-2 {angel mercy}
-2 {ring of thune}
+4 {gather the townsfolk}

-3 {downpour}
+3 {feeling of dread}

-3 {dispel}
+3 {think twice}

-4 {kraken hatchling}
+4 {doomed traveler}

-2 {chronomaton}
-3 {outwit}
-2 {essence scatter}
+4 {silverblade paladin}
+3 {dissipate}

-4 {mind sculpt}
+4 {champion of the parish}

-3 {captain of the watch}
+3 {Geist honored monk}

-2 {moonsilver spear}
-2 {island}
+4 {glacial fortress}

-4 other land
+4 {hallowed fountain}
(Making 23 land I believe with 8 being dual lands)

This would be a good start.

Sideboard could include  {Rootborn Defenses} to protect from supreme verdict and  {Dispel}

ducttapetitan

Quote from: Timendy on October 17, 2012, 11:10:46 AM
-2 {angel mercy}
-2 {ring of thune}
+4 {gather the townsfolk}

-3 {downpour}
+3 {feeling of dread}


-3 {dispel}
+3 {think twice}

-4 {kraken hatchling}
+4 {doomed traveler}

-2 {chronomaton}
-3 {outwit}
-2 {essence scatter}
+4 {silverblade paladin}
+3 {dissipate}

-4 {mind sculpt}
+4 {champion of the parish}

-3 {captain of the watch}
+3 {Geist honored monk}

-2 {moonsilver spear}
-2 {island}
+4 {glacial fortress}

-4 other land
+4 {hallowed fountain}
(Making 23 land I believe with 8 being dual lands)

This would be a good start.

Sideboard could include  {Rootborn Defenses} to protect from supreme verdict and  {Dispel}


ducttapetitan

Posted that too soon.  I kinda wanted some cards that would hold me against their creatures while I was building my mana base. So I would like to keep 2 kraken hatchlings and I would like to keep the mind sculpts because I want something to run thier deck down.

Timendy

#10
If you want stall, try {fog bank} or {hover barrier}. Probably fog banks though cause they absorb all damage and can block flying.

The thing about mil is you either want to mil them to victory, or not cause if you mil them only kind of, they are seeing way more of their deck than you. You never know what deck you are playing against. They might have flashback cards that get played if they were milled or not. It could be a reanimate deck and your making all their bombs go to the graveyard which they bring out next turn. Mind sculpt is a very good card for mil decks and you don't seem like that's what your trying to do here.

But I'm just offering advice. Take it for what it's worth.

ducttapetitan

By the way it's  {Angel's Mercy} which gives you 7 life.

ducttapetitan

Why would you take moonsilver spear out?

Timendy

Angels mercy cost 4 mana. There's a new card in RtR that cost 1W and 1G that gives you 7 life. In comparison, Angel mercy is terribly slow. If life gain is what you want, 2 more arctic aven or tablet of the guilds is what I would suggest. Moonsilver spear cost 4 to come out and 4 to equip, eating up out mana. And when the equipped creature dies, you have to pay 4 more mana. It's just clunky in my opinion. You have better options out there than getting artifact equipmets on the field. I used to be a fan of them when I started but quickly learned there are better cards and quite a few ways to get rid of artifacts to rely on them.