Jund Agro

Started by Manticzeus, October 02, 2012, 02:48:06 AM

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Manticzeus


Jund Agro

60 cards, 0 sideboard


2 {Swamp}
1 {Mountain}
2 {Kessig Wolf Run}
4 {Woodland Cemetery}
4 {Forest}
2 {Blood Crypt}
4 {Rootbound Crag}
1 {Overgrown Tomb}
3 {Dragonskull Summit}

23 lands


2 {Borderland Ranger}
3 {Elvish Visionary}
2 {Slitherhead}
4 {Arbor Elf}
3 {Thragtusk}
2 {Dreg Mangler}
1 {Thundermaw Hellkite}
3 {Strangleroot Geist}
3 {Huntmaster of the Fells}
2 {Falkenrath Aristocrat}

25 creatures


3 {Tragic Slip}
2 {Dreadbore}
3 {Bonfire of the Damned}
4 {Rancor}

12 other spells


Sideboard

Sewell92

Why the odd numbers of good cards? Like mangler and thragtusk and good stuff?..

InfinitiveDivinity

{Arbor Elf} seems kind of weird in here, he has minimal sources to untap, maybe more {Overgrown Tomb}s? Or Forests in General. This deck seems interesting to say the least.

HandsomeStallion

I would scratch and claw for another {Thundermaw Hellkite}. Green as you can see has not that many answers to flying stuff. As for mana the good choices are, {evolving wilds} or {transguild promenade} over the expensive 1 ofs. I'd rather have a basic land that I need instead of having a dual land that is not going to help at all.