Landfall

Started by adventus, September 17, 2012, 02:11:06 PM

Previous topic - Next topic

adventus


Landfall

60 cards, 0 sideboard


1 {Island}
9 {Forest}
4 {Jungle Basin}
4 {Simic Growth Chamber}
4 {Terramorphic Expanse}

22 lands


4 {Hedron Scrabbler}
4 {Hedron Rover}
4 {Oracle of Mul Daya}
4 {Windrider Eel}
4 {Baloth Woodcrasher}

20 creatures


4 {Explore}
4 {Summer Bloom}
4 {Gaea's Touch}
2 {Trade Routes}
4 {Storm Cauldron}

18 other spells


Sideboard

Notes:
$20 landfall deck that focuses on returning lands to hand and being able to play multiple lands each turn buffing landfall creatures.

Quackmaster5

{grazing gladeheart}. You have no idea how much you need them.

cltrn81

Quote from: Quackmaster5 on September 17, 2012, 02:25:11 PM
{grazing gladeheart}. You have no idea how much you need them.
Yea that guy can get out of hand with lifegain

Quackmaster5

Also { harrow} is a staple.

cltrn81

Quote from: Quackmaster5 on September 17, 2012, 02:26:51 PM
Also { harrow} is a staple.
Agreed as well....sure you sac a land but you put 2 usable lands in play 👍

Fishsticks123


Quackmaster5

LMFAO how could we forget those???? That's what they were essentially designed for???

adventus

Quote from: Fishsticks123 on September 17, 2012, 09:01:03 PM
FETCHLANDS!!!!

I wish but not in a $20 deck.  They're $20 each!

Quackmaster5

Haha true. But actually I would trade the jungle things for possibly {evolving wilds} maybe? That way you get instant speed land drops more often. Imagine having 2 terramorphic and 1 wilds on the field. You got a balloth attacking. Tap and sac all three. +12/+12 and trample without wasting spells.