Esper EDH Help

Started by Willthomjr, September 08, 2012, 01:10:40 AM

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Willthomjr


Esper EDH Help

100 cards, 1 sideboard


1 {Glacial Fortress}
1 {Isolated Chapel}
1 {Polluted Delta}
1 {Flooded Strand}
1 {Buried Ruin}
7 {Swamp}
1 {Scrubland}
1 {Phyrexia's Core}
1 {Watery Grave}
1 {Darkslick Shores}
11 {Island}
1 {Hallowed Fountain}
1 {Godless Shrine}
1 {Evolving Wilds}
7 {Plains}
1 {Drowned Catacomb}
1 {Tundra}
1 {Terramorphic Expanse}

40 lands


1 {Geist of Saint Traft}
1 {Snapcaster Mage}
1 {Azorius Guildmage}
1 {Rune-Scarred Demon}
1 {Phyrexian Metamorph}
1 {Clone}
1 {Phantasmal Image}
1 {Consecrated Sphinx}
1 {Wurmcoil Engine}

9 creatures


1 {Tamiyo, the Moon Sage}
1 {Planar Cleansing}
1 {Jace, the Mind Sculptor}
1 {Entreat the Angels}
1 {Increasing Confusion}
1 {Damnation}
1 {Sensei's Divining Top}
1 {Timely Reinforcements}
1 {Devastation Tide}
1 {Wrath of God}
1 {Ponder}
1 {Ancestral Recall}
1 {Gitaxian Probe}
1 {Daze}
1 {Day of Judgment}
1 {Akroma's Vengeance}
1 {Oblivion Ring}
1 {Dissipate}
1 {Lingering Souls}
1 {Diabolic Tutor}
1 {Mystical Tutor}
1 {Mycosynth Wellspring}
1 {Vampiric Tutor}
1 {Nihil Spellbomb}
1 {Chalice of Life}
1 {Howling Mine}
1 {Syncopate}
1 {Gideon Jura}
1 {Pristine Talisman}
1 {Font of Mythos}
1 {Grafdigger's Cage}
1 {Liliana of the Veil}
1 {Go for the Throat}
1 {Gilded Lotus}
1 {Demonic Tutor}
1 {Trading Post}
1 {Dismember}
1 {Blue Sun's Zenith}
1 {Batterskull}
1 {Elixir of Immortality}
1 {Spell Crumple}
1 {Tezzeret, Agent of Bolas}
1 {Counterspell}
1 {Spine of Ish Sah}
1 {Think Twice}
1 {Ichor Wellspring}
1 {Doom Blade}
1 {Remand}
1 {Forbidden Alchemy}
1 {Black Sun's Zenith}

50 other spells


Sideboard

1 {Sen Triplets}

1 sideboard cards



Willthomjr

Had an idea, lots of card draw but no real win con.

Darius

i recommend looking into {mycosynth lattice} to help capitalize on the terrible triplets ability.

Willthomjr

Quote from: Darius on September 08, 2012, 01:31:24 AM
i recommend looking into {mycosynth lattice} to help capitalize on the terrible triplets ability.

Terrible? They can't cast spells on my turn plus I get a look at their hand every turn.
I don't really care to play their spells tbh.

Darius

What I meant by terrible was that whenever I've played against them I've felt terrible due to them stealing my stuff.... but why wouldn't you want to play their spells? well it is your deck i suppose.. So what is your theme?

Keyeto

I have my own Sen Triplets deck, which by the way was a painfully expensive one to finish. I must say though, playing the opponents cards can be very helpful. Sometimes knowing they have a powerful card isn't enough.....if they get it out it still hurts whether or not you saw it coming. It's also a really nice way to ruin combos, or use effects that are outside of your normal mana cost's abilities.

Oxnard Montalvo

Put {Capsize} in there.  One of the best and most difficult cards to deal with in Commander once you have the mana to buy back.
Since you have so many instances and sorcery spells you might want to consider things like it {Archaeomancer} and {Mnemonic Wall}.  They don't exile your spells like Snap Caster plus you have the perfect color combo to re-animate {Sheoldred, Whispering One} {Corpse Dance} {Volrath's Stronghold} to name a few and or bouce/recast with things like {Crystal Shard} {Erratic Portal} and of course Capsize for continued benefits. 

If you have so much card draw then {Psychosis Crawler} can win you the game with the right set up. 

Since you are already running Sen you might want to toss in {Silent-Blade Oni} and {Mindleech Mass} since you can see your opponents hands then cast what you will with those while beating face :-D

-OM

Willthomjr

It started from tezzy artifact control into esper. Thanks for tips!