Counter Factory

Started by izik99, July 31, 2012, 10:48:06 AM

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izik99

Counter Factory

60 cards, 0 sideboard


10 {Forest}
2 {Tropical Island}
2 {Simic Growth Chamber}
10 {Island}

24 lands


2 {Howlgeist}
2 {Vorapede}
3 {Simic Guildmage}
4 {Young Wolf}
2 {Geralf's Mindcrusher}
2 {Relentless Skaabs}
3 {Strangleroot Geist}
2 {Solarion}
4 {Gilder Bairn}

24 creatures


4 {Fate Transfer}
4 {Training Grounds}
4 {Paradise Mantle}

12 other spells



Notes:
Uses a combo by  KulrathKnight. It uses a Paradise Mantle equipped to a Gilder Bairn. Using Training Grounds and a starting kick from an undying creature, this generates infinite +1/+1 counters.

izik99


KulrathKnight

I'd suggest putting in mana ramp cards like {Rampant Growth} to get those big creatures out faster.

izik99

Quote from: KulrathKnight on July 31, 2012, 02:01:52 PM
I'd suggest putting in mana ramp cards like {Rampant Growth} to get those big creatures out faster.

Ok thanks

Quackmaster5

I like this combo but this deck could be way more dangerous with a card like {protean hydra} or { primordial hydra}. Then you'd scare the pants off anyone.

izik99

I'm taking out 2 solarion because I added primordial hydra earlier, which is better. What else should I add in?

Quackmaster5

It's costly but {doubling season}