Unwinding Clock Shenanigans

Started by adventus, July 22, 2012, 11:29:45 PM

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adventus


Unwinding Clock Shenanigans

60 cards, 0 sideboard


4 {Tree of Tales}
4 {Seat of the Synod}
4 {Vault of Whispers}
4 {Great Furnace}
2 {Ancient Den}
2 {Buried Ruin}

20 lands


4 {Ornithopter}
4 {Shimmer Myr}
4 {Phyrexian Colossus}
4 {Colossus of Sardia}

16 creatures


3 {Voltaic Key}
4 {Unwinding Clock}
4 {Mana Vault}
4 {Basalt Monolith}
3 {Jayemdae Tome}
4 {Lux Cannon}
2 {Voodoo Doll}

24 other spells


Sideboard

Notes:
The deck's a little too unpredictable.  Might need to splash blue for {tinker} or more likely {fabricate}.  {Tinker} just feels like cheating.  When this deck works it's crazy awesome.  When it doesn't it's slooooow.  I made a conscious decision not to use metalcraft, proliferate or affinity.  Only want to abuse 'untappers' with mostly old school artifacts.

adventus

Oh yeah...it's tuned for multiplayer too...

Plagueprince

Myr would probably help speed it up when its slow.

adventus


adventus

It's a numbers game.  If everything goes right, all my mana sources will untap during each of my opponent's turns.  I want to be using that mana to cast artifacts during their turns.  So I need to be sure that I'll draw the {shimmer myr} every game.  The only way I can reasonably expect it is to run 4 of them.  The other option is to splash a color and tutor or {fabricate} for it.  But it's a double edged sword...the more non artifact lands that I include, the less mana will untap with the clock.