Deck ideas?

Started by Hunteroffire9, July 17, 2012, 06:32:57 PM

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Mikefrompluto

Quote from: Kaleo42 on July 17, 2012, 08:56:52 PM
Blue green infect: cheap, fast, 50/50 with the adverage delver 30/70 against top players running delver.
Mono white humans: cheap, fast, 50/50 against everything, basicly they wrath your you win.
{heartless summoning}: moderate to expensive, fast or controlling, 70/30 against everything but relies heavily on the player's skill level and knowledge of the meta.
Werewolves: cheap to moderate, fast, 40/60 against most people unless they really dont expect there to be a werewolf deck.
{somberwald sage} aggro: cheap to moderate, fast, catches many people off guard.
{somberwald sage} aggro control: moderate, controlling, catches people off guard.
Zombie vampires: moderate, fast with strong board presence, {flakenrath aristocrat} picks up where the zombies leave off fo the final strike.
Spirits flyover: moderate to expensive, fast and extremely consistant
Spirit tokens: cheap to moderate, fast to midgame, not the greatest must say.
These are the ones that come to mind, feel free to PM me or just ask about any of them.

I run a zombie deck that hits quick but not quick enough. My opponents usually have time to build up their defenses before I can get the last few points of damage in, and I think you just solved my dillemma with that {flakenrath aristocrat} suggestion. Thanks!

Kaleo42

Glad i could help, ive seen people deal a lot of damage just by sacrificing their creatures to her with a blood artist on board.

Hunteroffire9

I don't like copying but there is a deck called sixty-dollar poisen, the guy who made it won a major Tournament with it. It is not an exact choppy tho just based on the same idea

Ghebert

Quote from: Hunteroffire9 on July 17, 2012, 09:35:17 PM
I like that blue green infect I have all the cards to make it.might post it when I am done

U/G infect is great. You just have to have that right opening hand. I have a good one that are in the forums. I'll bump it to the top so you can see. It's fairly inexpensive with the most expensive card being {Wild Defiance} for like $2.00 each.

Hunteroffire9

Ok thx how bout evoling wilds

Ghebert

Quote from: Hunteroffire9 on July 18, 2012, 03:29:33 PM
Ok thx how bout evoling wilds
Evolving wilds I'd say wouldn't fit very well in this deck. Simply because you don't NEED to dig for specific land. The land in here is pretty much equal thus giving you about the same chance to draw it.

Hunteroffire9

Should I take out 4 evolving wilds and add 2 Chathedral of war because when I attack it's mostly alone and it adds an extra infect counter. And for the other to lands a island and a forest

Hunteroffire9

Do you know a website were you can buy pretty  cheap cards

Thorn


Kaleo42

You need {evolving wilds} not because it fixxes mana, but because it thins your deck making you more likely to draw the cards you need.

Hunteroffire9

What about 2 evolving wilds and to cathedral of war

Ghebert

Quote from: Hunteroffire9 on July 18, 2012, 05:39:32 PM
What about 2 evolving wilds and to cathedral of war

That sounds fine. Play it and see how it works out. If you find that you don't need the evolving wilds, then take them out and just add basic land.

Hunteroffire9

What about the Chathedral of war