Somberface

Started by TBNL, June 01, 2012, 11:36:51 AM

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TBNL


Somberface

64 cards, 4 sideboard


3 {Plains}
14 {Forest}
4 {Sunpetal Grove}
1 {Mountain}

22 lands


2 {Primeval Titan}
2 {Elesh Norn, Grand Cenobite}
3 {Primordial Hydra}
2 {Gisela, Blade of Goldnight}
3 {Llanowar Elves}
3 {Craterhoof Behemoth}
2 {Avacyn's Pilgrim}
1 {Avacyn, Angel of Hope}
4 {Birds of Paradise}
4 {Solemn Simulacrum}
4 {Somberwald Sage}

30 creatures


3 {Green Sun's Zenith}
3 {Lair Delve}
2 {Asceticism}

8 other spells


Sideboard

4 {Ranger's Guile}

4 sideboard cards



Wally

You might as well run some basic plains in there as you have some basic land fetches and I know I would frustrate me if all I needed was one more white mana and all I could get was green. :)

Almosteric

I agree. Even with all the ramp you should be running at least 24 lands. I'd say the magic number is 26 but eh, personal preference.

Thorn

{ranger's guile} or {mask of avacyn} to protect the sage.

TBNL

Updated. Turns out that Craterhoof is reeeeaaaally good

Willthomjr

Quote from: TBNL on June 10, 2012, 12:45:35 AM
Updated. Turns out that Craterhoof is reeeeaaaally good

In play testing he Is. How early you get him out.
?

TBNL

Quote from: Willthomjr on June 10, 2012, 01:05:12 AM
Quote from: TBNL on June 10, 2012, 12:45:35 AM
Updated. Turns out that Craterhoof is reeeeaaaally good

In play testing he Is. How early you get him out.
?
Turn 4-5. I've played the current version I have against various other decks