UW Thopter

Started by Codester1991, April 22, 2016, 10:06:40 PM

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Codester1991


UW Thopter

60 cards, 15 sideboard


1 {Westvale Abbey}
3 {Ghost Quarter}
4 {Celestial Colonnade}
3 {Plains}
3 {Island}
4 {Glacial Fortress}
4 {Hallowed Fountain}
4 {Flooded Strand}

26 lands


1 {Ephara, God of the Polis}
1 {Flickerwisp}
2 {Sun Titan}
3 {Wall of Omens}

7 creatures


1 {Sphinx's Revelation}
1 {Dispel}
1 {Spell Snare}
2 {Sword of the Meek}
2 {Mana Leak}
3 {Muddle the Mixture}
3 {Thopter Foundry}
3 {Cryptic Command}
3 {Remand}
4 {Supreme Verdict}
4 {Path to Exile}

27 other spells


1 {Dispel}
1 {Spell Snare}
1 {Wrath of God}
1 {Ratchet Bomb}
1 {Jace, Architect of Thought}
1 {Elspeth, Sun's Champion}
1 {Relic of Progenitus}
2 {Stony Silence}
3 {Detention Sphere}
3 {Leyline of Sanctity}
Sideboard


Notes:
A list I want to build and make competitive. Any ideas on how to improve it?

Prplprince

Besides making your lands more efficient with fetches and shocks I think you could side board one path and have another sword. {Thirst for Knowledge} is fun although costs three

Codester1991

Well most lists I've seen competitively run 2 swords. The reasoning for this is the transmuting you get with muddle the mixture and the card draw from cryptics, remands, ephara etc. to help you to get them in hand. Also, drawing too many of them is just bad and it's more of an end game card anyways. I do like thirst for knowledge though. I will probably squeeze it in somehow. As for the Path's, I want to keep them as a four of simply because this deck has no other spot removal.