Bants Retreat

Started by Codester1991, September 23, 2015, 06:21:39 PM

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Codester1991


Bants Retreat

75 cards, 15 sideboard


1 {Kessig Wolf Run}
1 {Gavony Township}
1 {Sejiri Steppe}
2 {Plains}
3 {Forest}
1 {Stomping Ground}
2 {Temple Garden}
2 {Breeding Pool}
4 {Flooded Strand}
4 {Windswept Heath}

21 lands


2 {Qasali Pridemage}
2 {Eternal Witness}
2 {Geist of Saint Traft}
3 {Kitchen Finks}
3 {Birds of Paradise}
4 {Loxodon Smiter}
4 {Voice of Resurgence}
4 {Knight of the Reliquary}
4 {Noble Hierarch}

28 creatures


2 {Retreat to Coralhelm}
2 {Gitaxian Probe}
3 {Path to Exile}
4 {Collected Company}

11 other spells


Sideboard

1 {Back to Nature}
1 {Feed the Clan}
2 {Ghost Quarter}
2 {Pithing Needle}
2 {Stony Silence}
2 {Spellskite}
2 {Scavenging Ooze}
3 {Kor Firewalker}

15 sideboard cards



Notes:
My take on the bant combo I love kaalia's list but I wanted a little more protection for the combo, thus I add gitaxian probes and a single sejiri steppe

VQMracing

I like the list, in mine I use {serum visions} instead of probe, and I am considering adding an extra red source, if you have the stomping ground in your opening it makes it hard to activate kessig wolf run

Codester1991

Quote from: VQMracing on September 24, 2015, 02:31:26 AM
I like the list, in mine I use {serum visions} instead of probe, and I am considering adding an extra red source, if you have the stomping ground in your opening it makes it hard to activate kessig wolf run

Well you always have your birds as well. I may drop the plains to 1 and throw in another stomping ground.

Codester1991

Well this is my final list I'm going to start running Friday's for FNM, it's your basic coco package with retreat to coralhelm for the knight combo. Although, I'm tempted to take out gavony township.