Tainted Alms

Started by Kaylesh, January 25, 2016, 07:46:07 AM

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Kaylesh


Tainted Alms

60 cards, 0 sideboard


4 {Arid Mesa}
12 {Plains}
4 {Smoldering Marsh}
4 {Nomad Outpost}

24 lands


4 {Brutal Hordechief}
4 {Wall of Shards}
4 {Alms Beast}

12 creatures


4 {Tainted Remedy}
4 {Idyllic Tutor}
4 {Beacon of Immortality}
4 {Armistice}
4 {Arcbond}
4 {Blaze of Glory}

24 other spells


Sideboard

Notes:
{tainted remedy} + {alms beast} makes for though decisions. It becomes even harder if you're not the one making it.

Kaylesh

Credits where credits due.
I know I saw the interaction of Tainted + Alms on the forum somewhere.
Then, today, someone on FB posted this one with {arcbond}. Cast it on his blocking creature, he's pretty much dead. (Lifelink creature dealing 6 to you, opponent, {Alms beast} = 18 life lost, in addition to the 6 he gets from the {arcbond}, that will be GG.)

Then someone in the modern section mentioned {wall of shards} having good synergy.
Last but not least I think it was {{noblellama}} who came up with {beacon of immortality} as instant kill.

All this stuffed together in a casual brew around {tainted remedy}.

To help your opponent (in case he decides not to attack with this board state) there's {brutal horde chief} & {blaze of glory}. They will force your opponent to block your bearer of poisoned alms.
And for carddraw good old {armastice}. {3}{W}{W} deal three, draw three seems ok.

Thefluffymacheen

Quote from: Noblellama on January 27, 2016, 05:52:01 PM
there is so much happiness in this deck that I feel all warm and fuzzy inside :)
You spelled pain wrong...