Red Burn By New2MTG

Started by TheRedRabble, May 23, 2014, 01:05:15 PM

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lotrwk

With pyromancer though, verdict won't just be four mana destroy pyromancer. It'll probably be at least a three for one. Zealots get in for a good amount of damage before being killed

PrEZchoICE1

Quote from: CrackaLacka on May 24, 2014, 05:26:06 AM
Go down to three strike, remove twin flame, add four crack. And yeah, chained is an enchantment, but if they remove it, you wasted 1 mana, and they get a creature back that you probably can't burn, then if you draw another, you don't have to waste more than half your mana on it. With banishing, you'll probably be getting rid of a walker that you could burn out, and drawing another one would cost almost an entire turn
Burn goes to the face not the walkers. Speaking of walkers{Chandra, Pyromaster} is beautiful.

lotrwk

Quote from: PrEZchoICE1 on May 24, 2014, 05:39:24 AM
{Chandra, Pyromaster} is beautiful.
In the right deck. 4 mana is 7-8 damage in this deck, not chandra

PrEZchoICE1

Quote from: CrackaLacka on May 24, 2014, 05:36:50 AM
With pyromancer though, verdict won't just be four mana destroy pyromancer. It'll probably be at least a three for one. Zealots get in for a good amount of damage before being killed

Imo Pyromancer is more flexible, early and late game whereas zealot is really only useful early game. Zealot is a great second game crit after a win imo, or against dredge/reanimator.
Mindsparker is a great second game crit after either a win or a loss against anyone running U or W. This is an important decision for OP because both are useless (imo) as a 2x, they need to be a playset. I still think it ultimately comes down to wat u expect to see more of.

PrEZchoICE1

Quote from: CrackaLacka on May 24, 2014, 05:43:07 AM
Quote from: PrEZchoICE1 on May 24, 2014, 05:39:24 AM
{Chandra, Pyromaster} is beautiful.
In the right deck. 4 mana is 7-8 damage in this deck, not chandra

Heh actually that wasn't a suggestion, just a reflection on how a lot of ppl thought she was jank when first released. O how things have changed.

PrEZchoICE1

Well I need to sleep hopefully our back and forth has left some thinking for N2MTG. Take it easy Crackalacka! :)

lotrwk

Quote from: PrEZchoICE1 on May 24, 2014, 05:48:24 AM
Quote from: CrackaLacka on May 24, 2014, 05:36:50 AM
With pyromancer though, verdict won't just be four mana destroy pyromancer. It'll probably be at least a three for one. Zealots get in for a good amount of damage before being killed

Imo Pyromancer is more flexible, early and late game whereas zealot is really only useful early game. Zealot is a great second game crit after a win imo, or against dredge/reanimator.
Mindsparker is a great second game crit after either a win or a loss against anyone running U or W. This is an important decision for OP because both are useless (imo) as a 2x, they need to be a playset. I still think it ultimately comes down to wat u expect to see more of.
Late game they'll both be countered or killed before they can be useful

BaBa BLaCkSHeeT

I believe this has been suggested but cut the 3 {twin flames} as it is late game option and you may draw them without creatures or just tap and do an extra two damage or so.

Your deck doesn't want to last long into a game furthermore {bile blight} gains more value. Mono black is popular.


Cut for moe burn spells {toil//trouble} is an awesome opener. Or {young pyromancer} the current net deck of boros burn works rather well this deck  has it's core if you want to just look into that deck. If your trying for some different or a little variation I'd just simply replace {twin flames} as it has potential to be a dead card and the damage can be replaced if no threatened by other cards. (Since the exiled at end step anyhow it's a one turn trick}

TheRedRabble

Deck Currently being overhauled

MuggyWuggy

I would go wih 4 warleaders helix, and perhaps put the control items/removal (mortars) in SB? I find with a red deck you want to come out as aggressive as possible, forget their board.

TheRedRabble


TheRedRabble