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Bug

Started by Almosteric, February 24, 2015, 02:23:24 PM

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Almosteric


Bug

60 cards, 0 sideboard


3 {Misty Rainforest}
3 {Polluted Delta}
2 {Forest}
2 {Watery Grave}
3 {Verdant Catacombs}
2 {Tectonic Edge}
2 {Island}
3 {Breeding Pool}
2 {Overgrown Tomb}
2 {Swamp}

24 lands


2 {Snapcaster Mage}
2 {Thragtusk}
3 {Tasigur, the Golden Fang}
4 {Tarmogoyf}

11 creatures


2 {Remand}
4 {Serum Visions}
2 {Thought Scour}
4 {Thoughtseize}
3 {Liliana of the Veil}
2 {Abrupt Decay}
3 {Maelstrom Pulse}
3 {Stubborn Denial}
2 {Kiora, the Crashing Wave}

25 other spells


Sideboard

Notes:
This is something I saw on channel fireball, and put my own little twist on it by adding Kiora.

LinkCelestrial

This doesn't seem very resilient. It looks like a control deck but there isn't a single counter spell in here...on the same token it does look fun. How has it been treating you?

Almosteric

Quote from: LinkCelestrial on February 24, 2015, 02:43:13 PM
This doesn't seem very resilient. It looks like a control deck but there isn't a single counter spell in here...on the same token it does look fun. How has it been treating you?

I haven't had a chance to play test yet.  I saw a very similar list on channel fireball  http://www.channelfireball.com/videos/channel-calebd-modern-bug/
I just tweeked the list a little. It is a strange combo between agro and control. I'll be sleeving it up soon and testing with my group. 

Prplprince

I would drop the feed the clan for another thoughtseize. And I'd rather run  {Remand}s instead of stubborn denial

LinkCelestrial

Quote from: Prplprince on February 24, 2015, 06:36:15 PM
I would drop the feed the clan for another thoughtseize. And I'd rather run  {Remand}s instead of stubborn denial

Agreed but I'd run {Deprive} or {Familiar's Ruse} because {Remand} is lame.

Codester1991

Familiars Ruse with Snapcaster Mage just seems fun

Prplprince

Quote from: LinkCelestrial on February 24, 2015, 06:58:34 PM
Quote from: Prplprince on February 24, 2015, 06:36:15 PM
I would drop the feed the clan for another thoughtseize. And I'd rather run  {Remand}s instead of stubborn denial

Agreed but I'd run {Deprive} or {Familiar's Ruse} because {Remand} is lame.

Remand is one of the best if not the best blue tempo card in the format. You can substitute deprive or ruse for it but they are both not as good unless you are grabbing the snapcasters back into your hand. Problem is this list is only running two so the value is minimal and with this deck bouncing your own creature isn't ideal and deprive Isn't bad for late game when everyone has 6 plus lands but if you cast it turn two you just set yourself back a turn

LinkCelestrial

Quote from: Prplprince on February 24, 2015, 07:30:56 PM
Quote from: LinkCelestrial on February 24, 2015, 06:58:34 PM
Quote from: Prplprince on February 24, 2015, 06:36:15 PM
I would drop the feed the clan for another thoughtseize. And I'd rather run  {Remand}s instead of stubborn denial

Agreed but I'd run {Deprive} or {Familiar's Ruse} because {Remand} is lame.

Remand is one of the best if not the best blue tempo card in the format. You can substitute deprive or ruse for it but they are both not as good unless you are grabbing the snapcasters back into your hand. Problem is this list is only running two so the value is minimal and with this deck bouncing your own creature isn't ideal and deprive Isn't bad for late game when everyone has 6 plus lands but if you cast it turn two you just set yourself back a turn

Personal bias. I understand that {Remand} is a good card. It's just that it doesn't actual stop anything.

Prplprince

Quote from: LinkCelestrial on February 24, 2015, 07:37:31 PM
Quote from: Prplprince on February 24, 2015, 07:30:56 PM
Quote from: LinkCelestrial on February 24, 2015, 06:58:34 PM
Quote from: Prplprince on February 24, 2015, 06:36:15 PM
I would drop the feed the clan for another thoughtseize. And I'd rather run  {Remand}s instead of stubborn denial

Agreed but I'd run {Deprive} or {Familiar's Ruse} because {Remand} is lame.

Remand is one of the best if not the best blue tempo card in the format. You can substitute deprive or ruse for it but they are both not as good unless you are grabbing the snapcasters back into your hand. Problem is this list is only running two so the value is minimal and with this deck bouncing your own creature isn't ideal and deprive Isn't bad for late game when everyone has 6 plus lands but if you cast it turn two you just set yourself back a turn

Personal bias. I understand that {Remand} is a good card. It's just that it doesn't actual stop anything.

With remand you have to think big picture. Here's an example. You were on the play so you have three lands no creatures and opponent has 4. Let's say he try's and jam in a  {Siege Rhino}. You remand it replaces itself and he can't cast any spells for the rest of the turn. Next turn you have 4 mana and (maybe not in this deck but) you have a  {Cryptic Command} Ready. If you used a  {Deprive} You'd be on three mana again and he would get to 5. Yes you could deprive again or maybe get a creature for the ruse to work but you just gave your opponent a time walk and he just paid a rhino for which he has 3 more of in his deck. I know that $$ cost for remand is high but there is a reason why. Not trying to change your opinion but remand does do something by setting up the rest of your draws and putting you that half a set farther in the advantage race