Tempo?

Started by Z5, February 17, 2015, 10:28:58 AM

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Z5

What is tempo?
How is it different from aggro, midrange and control.

Cause maybe I wanna build one.

the_intelligentleman

See any delver deck ever. It's aggro, but runs counters and bounce to offset your opponent enough to win.

DimirOverlord1300

Tempo as a deck strategy is the reverse of midrange. Whereas midrange is looking to disrupt for a few turns, then play a threat to close out the game, tempo first plays a cheap efficient threat turn one or two and then protects it until it kills the opponent.

LinkCelestrial

Tempo is like reverse midrange as said, but I've always thought of it as twisted control. Instead of draining your opponent and then dropping a threat when they have nothing left, you drop a threat and hang on until there dead.

When it comes to deck building it means you want {Delver of Secrets} over {AEtherling}.  You can afford to play things like {Remand} and {Delay} cause you only need a few turns to close the game.

I'd suggest trying tempo. It makes for some intense games. I personally prefer control.

Z5

Quote from: LinkCelestrial on February 17, 2015, 12:20:49 PM
Tempo is like reverse midrange as said, but I've always thought of it as twisted control. Instead of draining your opponent and then dropping a threat when they have nothing left, you drop a threat and hang on until there dead.

When it comes to deck building it means you want {Delver of Secrets} over {AEtherling}.  You can afford to play things like {Remand} and {Delay} cause you only need a few turns to close the game.

I'd suggest trying tempo. It makes for some intense games. I personally prefer control.
Thanks, what threats are good and decently inexpensive? (Not delver)

Kaalia with haste

Quote from: Z5 on February 17, 2015, 11:28:06 PM
Quote from: LinkCelestrial on February 17, 2015, 12:20:49 PM
Tempo is like reverse midrange as said, but I've always thought of it as twisted control. Instead of draining your opponent and then dropping a threat when they have nothing left, you drop a threat and hang on until there dead.

When it comes to deck building it means you want {Delver of Secrets} over {AEtherling}.  You can afford to play things like {Remand} and {Delay} cause you only need a few turns to close the game.

I'd suggest trying tempo. It makes for some intense games. I personally prefer control.
Thanks, what threats are good and decently inexpensive? (Not delver)
{young pyromancer}

cltrn81

Tempo has different strategies whereas one may be about efficiency and card advantage; another could be about mana acceleration,denying your opponents resources, and making bigger threats as the game prolongs.  I think the biggest common denominator is an increasing mana curve......most tempo decks want to be doing something every turn, even if that means disruption on an opponent's turn, and typically what the deck does as each turn goes on is make bigger or more threats on the board. 

Prplprince

Quote from: Z5 on February 17, 2015, 11:28:06 PM
Quote from: LinkCelestrial on February 17, 2015, 12:20:49 PM
Tempo is like reverse midrange as said, but I've always thought of it as twisted control. Instead of draining your opponent and then dropping a threat when they have nothing left, you drop a threat and hang on until there dead.

When it comes to deck building it means you want {Delver of Secrets} over {AEtherling}.  You can afford to play things like {Remand} and {Delay} cause you only need a few turns to close the game.

I'd suggest trying tempo. It makes for some intense games. I personally prefer control.
Thanks, what threats are good and decently inexpensive? (Not delver)

Besides delver you can try something like  {Invisible Stalker} With a sword equipped to it. It's kind of hard to think of other non-expensive ones but you can really work it with some good cheaper cmc creatures and counter magic backup.

Edit: come to think about it delver as a card in itself isn't that expensive. Now the cards around him that make him the powerhouse that he is are like the  {Remand}s and  {Serum Visions}. You can try and make a deck with delver but substitute some other cards for the very expensive ones. Like instead of visions you can try  {Sleight of hand} a small down grade but much cheaper. Instead of remand you can do  {Mana Leak} Or  {Deprive} again remand gets you can card to fuel your progress but both of these are much cheaper

LinkCelestrial

Quote from: Prplprince on February 18, 2015, 07:02:36 PM
Quote from: Z5 on February 17, 2015, 11:28:06 PM
Quote from: LinkCelestrial on February 17, 2015, 12:20:49 PM
Tempo is like reverse midrange as said, but I've always thought of it as twisted control. Instead of draining your opponent and then dropping a threat when they have nothing left, you drop a threat and hang on until there dead.

When it comes to deck building it means you want {Delver of Secrets} over {AEtherling}.  You can afford to play things like {Remand} and {Delay} cause you only need a few turns to close the game.

I'd suggest trying tempo. It makes for some intense games. I personally prefer control.
Thanks, what threats are good and decently inexpensive? (Not delver)

Besides delver you can try something like  {Invisible Stalker} With a sword equipped to it. It's kind of hard to think of other non-expensive ones but you can really work it with some good cheaper cmc creatures and counter magic backup.

Edit: come to think about it delver as a card in itself isn't that expensive. Now the cards around him that make him the powerhouse that he is are like the  {Remand}s and  {Serum Visions}. You can try and make a deck with delver but substitute some other cards for the very expensive ones. Like instead of visions you can try  {Sleight of hand} a small down grade but much cheaper. Instead of remand you can do  {Mana Leak} Or  {Deprive} again remand gets you can card to fuel your progress but both of these are much cheaper

{Deprive} and {Familiar's Ruse} can be better than {Remand} in the right deck. {Halimar Depths}, {Snapcaster Mage} and the like.