America Burn

Started by MuggyWuggy, May 26, 2014, 07:55:41 AM

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MuggyWuggy


America Burn

75 cards, 15 sideboard


2 {Hallowed Fountain}
1 {Mutavault}
2 {Temple of Enlightenment}
4 {Steam Vents}
4 {Sacred Foundry}
3 {Temple of Triumph}
7 {Mountain}

23 lands


1 {Stormbreath Dragon}
1 {Ætherling}
2 {Boros Reckoner}
3 {Guttersnipe}
3 {Satyr Firedancer}

10 creatures


3 {Rapid Hybridization}
1 {Catch // Release}
4 {Warleader's Helix}
1 {Izzet Charm}
3 {Syncopate}
2 {Skullcrack}
2 {Searing Blood}
1 {Aurelia's Fury}
2 {Magma Jet}
4 {Lightning Strike}
4 {Boros Charm}

27 other spells


Sideboard

2 {Wear // Tear}
2 {Cyclonic Rift}
1 {Elspeth, Sun's Champion}
2 {Turn // Burn}
2 {Celestial Flare}
2 {Banishing Light}
2 {Deicide}
2 {Anger of the Gods}

15 sideboard cards



Notes:
Updated from last build - now American burn/control

MuggyWuggy

After game day, saw some faults of this as a boros burn deck, updated it with just a splash of blue to keep board control and control players at bay

Took out flamespeaker prophet

He just never was coming out in time, usually removed very fast

Satyr Firedancer has proven much stronger than him.

Added in an aetherling for the WTF factor.

Elspeth turned out being a strong addition

Took out brimaz, love him but he's just not really doing too much & I'd rather try Chandra's in his slot.

I put chain to the rocks on the sideboard; rather focus on Aggro with annoying random counters, rather than controlling their board with permanents.

Blind obedience just didnt prove very useful at all, so removing it.

Took out aegis of the gods, didnt prove very useful, thinking about finding 2 sb slots for the sheeps


MuggyWuggy

MNM

Got stomped by blood baron in two games.

Added:
{rapid hybridization} x3
{Satyr Firedancer} x1
{Catch//release} x1
{stormbreath dragon}

Moved to SB
{Elspeth suns champion}
{Turn//burn} x2



lotrwk

{Keranos god of storms}?

PrEZchoICE1

Why wouldnt u run 4 skullcrack and 2 strikes?

MuggyWuggy

I could try both of those this week.

Some testing on cockatrice today I dealt out damage pretty fast, mana fixing was not a problem at all. The syncopate really helps stall them out from turns 2-5 and allowed for quick jabs at EOT

Naya Hexproof is a problem game 1 however, oh t1 glade over


---

Update from testing: haven't added the skullcracks, but this deck is doing great! Cockatrice testing usually either having someone quit immediately, or very good matches.

Dropping izzet charm to a one of is perfect, the syncopates fill out nicely for the rest.
Adding rapid hybrid to the mix has been great; obzedats fried for nothing, also the low instant curve really helps with making control players spend a counter/mana.

Excited to play this at Monday night standard.