Super Ramp 2.0

Started by LordJanova, November 04, 2013, 03:09:25 PM

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Weldrodson

My Azusa deck has 49 land and I have gotten out a turn 5 elderazi easily

LordJanova

Quote from: Coffee Vampire on November 04, 2013, 10:25:11 PM
Ah, the raw power of Azusa. She may be lost, but she definitely seeks out some wins! As for advice, {Sol Ring} fits into this deck nicely, as turn 2 {Azusa, Lost but Seeking} is deadly. And if your budget allows for it, {Mana Crypt} is one of the best cards in EDH, allowing for a devastating turn 1 Azusa! And each of those mana rocks are good on their own, too. Even if your general gets tucked or countered, you will still have backup. Along these lines, {Natures Lore} and {Three Visits} belong in any green EDH deck, with few exceptions.

If I were to cut a card, it would probably be {Beastmaster Ascension}. The nature of this deck is to ramp hard into a bomb, or even 2 bombs. From looking, there are quite a few bombs in your deck that, if left unanswered for one or two turns, will annihilate your opponent (sometimes literally ;)). Therefore, an enchantment that rewards attacking with multiple creatures per turn seems unneeded.

Another addition that is worth looking at, but not an auto-include would be {Forbidden Orchard}. It plays nicely with {Defense of the Heart}, and also helps with .politics. if you are playing free-for-all.

Cool deck and hope I could help some!

I'll put in a forbidden orchard and take out the beast master ascension for the sol ring. I can't afford the mana crypt, and I don't know if natures lore and three visits are worth taking out a card for.

LordJanova

I took out {explore} for {nature's lore}, and did everything else I said I would in my previous post. I'll update the deck list on here later.

LordJanova

If only I could have {primeval Titan} in the deck and {Rofellos, Llanowar Emissary} as the commander. That would be so broken and fun.

Vileo


LordJanova

Dirty dirty turn 3 eldrazi. Lol

Vileo

Ah, I've thought of another deadly combo for your deck, if you want to make it more competitive. {Crucible of Worlds} + all the {Wasteland} effects you're comfortable jamming in there.

LordJanova

That's a great idea but it's not for me, at least for this deck, but in a {Borborygmos Enraged} deck that's another story...

Vileo

Lol I hate Gruul but I love BoBo. That card is so awesome. And I definitely see what you mean.

Edit: Something else is {Glacial Chasm} + {Life from the Loam} to stall out if you're losing by aggro. Since you can't pay life if it would put you to 0, you sac chasm on upkeep, then dredge/cast life to get it back. They can only kill you with like, upkeep {Lightning Bolt}.

LordJanova

That's pretty sick I just don't know what I'd take out for life from the loam.

Vileo

Probably {Ground Seal}, since that's a nonbo with your combo

LordJanova

I'll think about it. Ground seal offers early game draw power which is kind of important to the deck and slows reanimator strategies to a halt which is heavy in my play group. Literally everybody I know and play with regularly runs reanimator in some way or another.

Vileo

Makes sense. But if you want draw power, you can always just play {Mind's Eye}.

LordJanova

That would be helpful but the point is to refill my hand as I play it. The biggest problem this deck had before I altered it was that by turn three or four I had vomited my entire hand onto the table and top decked from then on. I need to unload my hand onto the table and basically draw a new one as I'm doing it. I need to keep my momentum going. Being able to draw cards in their turn is great, but not as great as playing a card that's going to protect me and then refill that empty spot in my hand with either another land or another threat or something that will make me go faster. One game I literally dropped my whole hand on the table by turn two and from then on I just drew a card and set it down on the table every turn until I lost because I went super fast and then lost momentum just as fast.

Vileo

If you're looking for green draw power, here's a few cards I found with a quick database search on the app:
{Abundance} is a good card if you just never want to draw lands anymore, then all you draw is gas.
{Gaea's Blessing}
{Garruk, Primal Hunter}
{Hunter's Insight}
{Masked Admirers}
{Momentous Fall}
{Primordial Sage}
{Regal Force}
{Soul of the Harvest}
{Soul's Majesty}

Edit: Not all of these are suggestions, of course. Just a friendly compilation for your ease of use. Pretty tired right now, but those are most of the better mono green cards with "draw card" on them. =P Sorry if you're already playing any of them. Kinda hard to flip back and forth over and over to check your list.