RL(TM) Romper Stomper [R/G]

Started by Flashley_ska, September 16, 2013, 02:57:56 PM

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Flashley_ska


RL(TM) Romper Stomper [R/G]

73 cards, 13 sideboard


4 {Evolving Wilds}
1 {Stomping Ground}
10 {Forest}
9 {Mountain}

24 lands


4 {Elvish Mystic}
4 {Slaughterhorn}
4 {Wild Beastmaster}
4 {Hamlet Captain}
4 {Rubblebelt Raiders}
2 {Elder of Laurels}
4 {Ghor-Clan Rampager}

26 creatures


2 {Clan Defiance}
4 {Thatcher Revolt}
4 {Gruul War Chant}

10 other spells


Sideboard

4 {Burning-Tree Emissary}
2 {Aerial Predation}
3 {Armed // Dangerous}
2 {Zhur-Taa Druid}
2 {Hanweir Lancer}

13 sideboard cards



Pirate John

{Ghor-clan rampager} over {titanic growth}. Solid 4-drop with ability to bloodrush.

Rumblebelt is a fairly slow card as well. I wouldn't rely on him at all. Might be playable with {lightning mauler}

Flashley_ska

The {rubblebelt raiders} have served me really well actually, for a four drop their first attack is at least as a 4/4, but usually it swings for five or six first time, and just gets bigger. This makes it a high target for removal, which sometimes takes the heat off the beastmasters.
Thanks for the tip on the {ghor-clan rampager}, I had been overlooking some of the bloodrush stuff as I was going for humans only, but as im keeping the rubblebelt raiders in the four drops, i opted onstead to pop em in the side for now.
As the {pyrewild shaman} is quite cheap at the minute I'm getting a playset, having bloodrush that bounces out of the graveyard amuses me greatly
Definitely going extended with this come theros day.

Mattao19

Pyre wild should not be in here  {Ghor-Clan Rampager} is way better! Pyre wild costs {1}{R} for +3/+1 whereas GCR is {R}{G} for +4/+4 AND trample. Then IF you deal combat damage to an opponent you pay {3} and get it back so everytime you rush with Pyrewuld you pay {3}+{1}{R} for a weak +3/+1. I'd rather just have a  {Rubblebelt Maaka} for {R}.

Also  {Burning-Tree Emissary} is the best Gruul card in here so don't sb it!

Lastly, I love  {Wild Beastmaster}!! I'd add a dork so you can play it T2 and swing for lethal on T3!!!

Flashley_ska

#4
Quote from: Mattao19 on September 17, 2013, 04:34:34 PM
Pyre wild should not be in here  {Ghor-Clan Rampager} is way better! Pyre wild costs {1}{R} for +3/+1 whereas GCR is {R}{G} for +4/+4 AND trample. Then IF you deal combat damage to an opponent you pay {3} and get it back so everytime you rush with Pyrewuld you pay {3}+{1}{R} for a weak +3/+1. I'd rather just have a  {Rubblebelt Maaka} for {R}.

Also  {Burning-Tree Emissary} is the best Gruul card in here so don't sb it!

Lastly, I love  {Wild Beastmaster}!! I'd add a dork so you can play it T2 and swing for lethal on T3!!!

*facepalm*
You are absolutely right. I dunno what i was thinking, mostly forgetting the rush or fetch costs involved when looking at the curve, a mistake. I will amend accordingly, and thanks for the advice room with you and the previous poster.
With the emissaries though, whilst they are good ("free" creature, plus red mana if you've only got forests) when running them in this i tend to find i just run out of cards and am top-decking too soon.
With the only card fetch being the rangers, this deck doesn't do much for card advantage, and the only activated ability is 4 mana on the elder.
Will edit deck now...

Pirate John

I dislike burning tree as well. It's good, but sometimes that extra card is better... Plus boardwipes set you back 2x as much if you're playing burning tree

Mattao19

Although true you have to rethink your deck bc Gruul is very aggressive and wants to win before they boardwipe! So I'd add  {Elvish Mystic},  {Legion Loyalist} and other 1-2 drops this just helps you get off a lot faster.

If you still don't want  {Burning-Tree Emissary}s (idk why they're too good not to have) then replace them with cheap Bloodrush like  {Rubblebelt Maaka} or  {Slaughterhorn} (NOT GIANT GROWTHS!!!) you want a creature that has an ability to be an instant spell not a spell that does nothing if you have no board.

Lastly, look at  {Ranger's Guile} for a Sideboard card for vs. control/decks with creature hate Hexproof is awesome!

Flashley_ska

I get the point either the growths, Will update with rush substitutes presently...
The deck i'very been playing with (the original list) was intended to be a human-only deck with some gruul goodness added. Will soon get to play it with the revisions before deciding what to do with it post-rotation, and i'm looking forward to it! :)

Mattao19

Quote from: Flashley_ska on September 18, 2013, 05:31:30 PM
I get the point either the growths, Will update with rush substitutes presently...
The deck i'very been playing with (the original list) was intended to be a human-only deck with some gruul goodness added. Will soon get to play it with the revisions before deciding what to do with it post-rotation, and i'm looking forward to it! :)

Gruul is awesome!! Here's my decklist for it:
4x  {Wild Beastmaster}
2x {Champion of Lambholt}
4x {Strangleroot Geist}
4x {Ghor-Clan Rampager}
3x {Slaughterhorn}
3x {Rubblebelt Maaka}
2x {Scavenging Ooze}
4x {Burning-Tree Emissary}
4x {Arbor Elf}
4x {Legion Loyalist}
2x {Domri Rade}
4x {Rancor}

8x Forest
4x Mountain
4x {Rootbound Crag}
4x {Stomping Ground}

Flashley_ska