A weird question

Started by Birdbrain, August 27, 2013, 09:03:57 PM

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Birdbrain

Excluding reanimator, how would each color care about creatures? Free pack for the most helpful answer

Agrus Kos, Enforcer of Truth

White would see creatures as things that both make and break laws, imperfect beings that add to the chaos but also what makes order necessary

Blue would probably see most creatures as pawns in a chess game they have been playing for a thousand years

Black would see creatures as beings who are waiting to die so that they may make them self helpful

Red would see creatures as passionate and emotional beings that are free to do as they choose

Green would see creatures as the children of nature, sacred yet still a part of the life cycle and therefore objected to life and death

Birdbrain

I meant all colors caring about there own creatures, sorry

This is for my set so I have an idea of how to design it. Other than the obvious

Mlerner12

Blue: counter the removal
White: Stopopponrnt creatures {Lyev Decree, etc)
Red: BURRRRN opposing creatures! And players!!!
Black:Destroy to stop other creatures and black for reanimate.
Green: really big, can't be stopped well enough, then the occasional {Elvish Piper} thing.

Kaleo42

White cares most about creatures that inspire unity and teamwork. Sure great cleasing is needed sometimes, but the creatures stand together to weather the storm. Tokens and innastrad human are good examples.

Blue is subtle, deceitful, and knowledge hungry. The creatures are masters of illusion and sabatoge. {unsummon}, {preordain}, unblockable, flying, flicker, and {frost breath}. Creatures that can embody these effects are respected in blue.

Black is not as obsessed with killing as everyone says. Black is all about power. The greatest power possible regardless of the price. The killing is a side effect of this power hungry nature where in they will not be stopped by anyone or anything. Their creatures are big and powerful, usually more powerful than big. Strong effects like discard, leeching life, and killing are generally found on otherwise over costed creatures.

Red is about passion, joy, and chaos. The creatures that embody this are usually fast but frail, encourage fighting, and love chaos ({tyrant of discord}).

Green is about survival of the fittest. Those who use their resources wisely and stand strong againt opposition are regarded as truly great. These creatures are generally under costed for their stats, dont play too much with OP abilities, and eager to remove any lifeless restrictions on their growth (artifacts, enchantments, counter spells, power obtained though exploitation of resources). 

Monrodesign

Quote from: Kaleo42 on August 27, 2013, 09:47:04 PM
White cares most about creatures that inspire unity and teamwork. Sure great cleasing is needed sometimes, but the creatures stand together to weather the storm. Tokens and innastrad human are good examples.

Blue is subtle, deceitful, and knowledge hungry. The creatures are masters of illusion and sabatoge. {unsummon}, {preordain}, unblockable, flying, flicker, and {frost breath}. Creatures that can embody these effects are respected in blue.

Black is not as obsessed with killing as everyone says. Black is all about power. The greatest power possible regardless of the price. The killing is a side effect of this power hungry nature where in they will not be stopped by anyone or anything. Their creatures are big and powerful, usually more powerful than big. Strong effects like discard, leeching life, and killing are generally found on otherwise over costed creatures.

Red is about passion, joy, and chaos. The creatures that embody this are usually fast but frail, encourage fighting, and love chaos ({tyrant of discord}).

Green is about survival of the fittest. Those who use their resources wisely and stand strong againt opposition are regarded as truly great. These creatures are generally under costed for their stats, dont play too much with OP abilities, and eager to remove any lifeless restrictions on their growth (artifacts, enchantments, counter spells, power obtained though exploitation of resources).

^ Winner.
On the dot.

Mizark

Red {R}: Red creatures want freedom, they don't obey the laws of the good "White" and they wont be controlled by the bad "Black". They are full of rage and power.

Blue {U}: Blue creatures think they're superior to every other creature. Who needs to be big and powerful ? For as long you have the brains you will always know a way to take advantage about the strong points of others and hit them at their weakest.

White {W}: White creatures follow a code of honor and live in peace. They also try to bring law and peace to those that deserve it, or those that desire it. They know that "Black" and "Red" will never be in peace that's why they keep their distance. But they will stand against them if they harm any "White" creatures (or any others that deserve it).

Black {B}: Black creatures will gladly sacrifice their own if that means getting more power. They don't mind bringing death to all. For death to others is the end, while death to Black is just a beginning.

Green {G}: Nature ! Secrets hidden in the deep forest. Brute force that can easily overpower any other. In Nature only the stronggest survive. There's predator and prey. But when it comes to defend their habitats Green creatures will work together and overrun their enemies.

Birdbrain

I was wondering about playing into blacks cruelty, an it sees its weaker citizines as foder for there quest for power. And design a vertical cycle of creatures that give an effect when they enter or leave the battlefield. That way it feels like there disposable pawns in a quest for power. What do you guys think?

Birdbrain

Never mind, wouldn't work