Guild leaders

Started by Destore117, July 04, 2013, 02:23:35 PM

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Destore117

They look great although if someone could create custom arts instead of using their  creature card pictures that'd be even cooler. Still. They look amazing and I want obzedat!!!

TheRagingMage

Quote from: Kaleo42 on July 04, 2013, 03:08:57 PM
Trostani of Selesnya {2}{W}{G}
+2: Put a 1/1 saporling token onto the battlefield.
-1: Populate
-7: Put 4 5/5 green wurm tokens with trample onto the battlefield.
Loyalty 2
I would like it if this card had interactions with the game.  All her abilities put out tokens, which is something Selesnya cards already do.  The only ability that cares about the rest of the game is the populate, which is already the mechanic of Selesnia.  Like with Primal Hunter's ultimate ability.  If you have 12 lands, it's better than if you have 4.  Maybe something that helps you more if you have more creatures, or even better, if you have more tokens.

Mlerner12

Niv-Mizzet, Enlightened {R}{R}{U}{U}

+2: Draw a card, then deal 1 damage to target creature or player.
-4: Counter target spell. You may activate this any time yew could cast an instant.
-18: Yew win the game.

5

Too OP?

That_Guy

Quote from: Mlerner12 on July 05, 2013, 11:25:29 PM
Niv-Mizzet, Enlightened {R}{R}{U}{U}

+2: Draw a card, then deal 1 damage to target creature or player.
-4: Counter target spell. You may activate this any time you could cast an instant.
-18: You win the game.

5

Too OP?
Grammar nazi  :) lol and yes, too OP.

Mlerner12

Why did yew say "grammar nazi"?

Kaleo42

Thats broken OP. 4 mana {staff of nin}? Too overpowered. Also instant speed walker abilities is a rules nightmare. Can you use two abilities per cycle of turns? Also too OP.  {Decree of Silence} cost 8 after all.

Kaleo42

To be clear I'm not trying to put down your design, Im trying to help you understand what the power limit is for cards. Knowing how to very accurately create cards is the make of someone who really knows the rules. Here goes:

Look at all the jace draws. 3cmc +2: each player draws, -1: target play draws, 4cmc -2: draw 1 or 2 with mini {fact or fiction}, 5cmc +1: draw then mill, 4 cmc most broken card of all time 0: {brainstorm}.

Walkers that draw cards and walkers that defend themselves are the most powerful. 4 mana walkers are also by default potentially OP. You have now combined all 3 things that make a walker OP and put it on a big plus ability.

Mlerner12

How about CMC {R}{R}{R}{U}{U}{U}?

Mlerner12

Quote from: Taysby on July 06, 2013, 02:03:07 PM
Artifacts generally cost more because they are colorless and that gives you a card every turn, that walker only gives you the card when you do plus 2 and there is a reason the staff is a rare and not a mythic..  I agree that it would be confusing on the counter thing.  Maby "one damage/draw card, you cannot activate abilities of this card during your next turn".

There is room for slightly op cards in sets.  Think {voice of resurgence}.  If I just made up that card before it came out, everyone would have said its too op
Not a mythic because mythics didn't exist...

Kaleo42

{Staff on nin} was printed in M12, well after mythis were a thing.

Darius


Kaleo42

Did it come up in conversation or something?

Darius

Yeah, a new member posted his own and I thought that he would like to see these as well.