Simic Ramp, RTR Block

Started by CbStrad, July 01, 2013, 01:31:18 PM

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CbStrad


Simic Ramp, RTR Block

60 cards, 0 sideboard


4 {Simic Guildgate}
4 {Breeding Pool}
7 {Island}
8 {Forest}

23 lands


3 {Crowned Ceratok}
3 {Stealer of Secrets}
4 {Brushstrider}
3 {Vorel of the Hull Clade}
2 {Worldspine Wurm}
3 {Master Biomancer}
4 {Arbor Elf}
4 {Gyre Sage}

26 creatures


3 {Syncopate}
4 {Burst of Strength}
4 {Inaction Injunction}

11 other spells


Sideboard

Mike_garzone

#1
Personally I would drop both {worldspine wurm}s for a pair of {prime speaker zegana}s. with your only option for the wurm being to hard cast it, I feel the speaker would be a much safer and reliable route to go, plus shell refill your hand, and she's just a bad ass in my opinion :)

Mike_garzone

I see, it is a pretty sweet card. Maybe drop the {brush strider} for another evolve creature, {shambleshark} comes to mind, and include {bioshift} to switch counters to your {gyre sage}, enabling you to ramp far quicker into your wurm!

Crisys

Quote from: CbStrad on July 01, 2013, 11:58:30 PM
Quote from: Mike_garzone on July 01, 2013, 08:02:44 PM
I see, it is a pretty sweet card. Maybe drop the {brush strider} for another evolve creature, {shambleshark} comes to mind, and include {bioshift} to switch counters to your {gyre sage}, enabling you to ramp far quicker into your wurm!
Potentially

I swear, I'm not being difficult; I've been wanting to make the Wurm playable XD

The new garruk makes him extremely playable, not that it helps you now, but in a few weeks you can get a worm out potentially t4/5 I would guess.

Something to looking into if you haven't set your sights on it yet