Tezzeret Affinity

Started by DeathlyFoiend, March 30, 2013, 10:37:16 AM

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DeathlyFoiend


Tezzeret Affinity

73 cards, 13 sideboard


4 {Darksteel Citadel}
4 {Glimmervoid}
3 {Gemstone Mine}
2 {Darkslick Shores}
1 {Swamp}
1 {Island}

15 lands


4 {Vault Skirge}
4 {Ornithopter}
4 {Steel Overseer}
4 {Signal Pest}
3 {Arcbound Ravager}
2 {Etched Champion}
2 {Memnite}
1 {Master of Etherium}

24 creatures


3 {Tezzeret, Agent of Bolas}
4 {Cranial Plating}
4 {Mox Opal}
4 {Springleaf Drum}
4 {Thoughtcast}
2 {Dispatch}

21 other spells


Sideboard

2 {Spellskite}
2 {Rest in Peace}
2 {Ancient Grudge}
2 {Dispatch}
1 {Ray of Revelation}
1 {Spell Pierce}
1 {Thoughtseize}
1 {Grafdigger's Cage}
1 {Etched Champion}

13 sideboard cards



Bman0121

Instead of  {Darkslick Shores},  {Underground River} it can tap for a colorless if you need to and the 1 life isnt really relevant and it can never screw you over if you need to cast tezzeret 

Bman0121

And maybe  {Path to Exile} over  {Dispatch} just incase metal craft isnt turned on

whitedrake

:) ei how I can see u made quite intetesting build...;) Let me know how it worked during testing...;)

It seems good...;)

DeathlyFoiend

Quote from: Bman0121 on March 30, 2013, 11:30:31 AM
Instead of  {Darkslick Shores},  {Underground River} it can tap for a colorless if you need to and the 1 life isnt really relevant and it can never screw you over if you need to cast tezzeret
Painlands are too painful though. Fastlands have so much more capability and I rather not lose too much life later on. Fast lands have the possibility of screwing me over but they feel a lot safer midgame and early on as well because they don't cost any life at all.

Path to Exile is not good with fast aggro because it does give them the mana way too early for effect where Dispatch may tap but it doesn't put them at an advantage against this deck.

DeathlyFoiend

Quote from: whitedrake on March 30, 2013, 12:44:24 PM
:) ei how I can see u made quite intetesting build...;) Let me know how it worked during testing...;)

It seems good...;)
Will do. Hopefully does well.

denotsKO

You are aware of Tezzert's ultimate ability right? With your artifact count you should be able to gain life soon enough that a few life lost to a land will be nothing. If it is an issue you are playing it too soft.

Quote from: DeathlyFoiend on March 30, 2013, 01:48:50 PM
Quote from: Bman0121 on March 30, 2013, 11:30:31 AM
Instead of  {Darkslick Shores},  {Underground River} it can tap for a colorless if you need to and the 1 life isnt really relevant and it can never screw you over if you need to cast tezzeret
Painlands are too painful though. Fastlands have so much more capability and I rather not lose too much life later on. Fast lands have the possibility of screwing me over but they feel a lot safer midgame and early on as well because they don't cost any life at all.

Path to Exile is not good with fast aggro because it does give them the mana way too early for effect where Dispatch may tap but it doesn't put them at an advantage against this deck.

DeathlyFoiend

Quote from: denotsKO on March 31, 2013, 09:45:47 PM
You are aware of Tezzert's ultimate ability right? With your artifact count you should be able to gain life soon enough that a few life lost to a land will be nothing. If it is an issue you are playing it too soft.

Quote from: DeathlyFoiend on March 30, 2013, 01:48:50 PM
Quote from: Bman0121 on March 30, 2013, 11:30:31 AM
Instead of  {Darkslick Shores},  {Underground River} it can tap for a colorless if you need to and the 1 life isnt really relevant and it can never screw you over if you need to cast tezzeret
Painlands are too painful though. Fastlands have so much more capability and I rather not lose too much life later on. Fast lands have the possibility of screwing me over but they feel a lot safer midgame and early on as well because they don't cost any life at all.

Path to Exile is not good with fast aggro because it does give them the mana way too early for effect where Dispatch may tap but it doesn't put them at an advantage against this deck.
Then I would rather pay the two for a shockland than spend it on more times than none on a painland. This is a slower version of affinity and cannot afford to waste 4 or more life midgame than it can earlier on. If I need to spend the blue or black mana later on, than it is going to be costy against stronger and faster aggro decks that do exist. I would rather be safe than sorry when using a painland even if it taps for colorless. More times than not I would need the mana and the life would be at some affect to me in the game. By using the fast lands, I can get it out earlier on and still be able to do something without it costing me much. I am only running two, so the possibility of it screwing me over is near nothing with Glimmervoid and Gemstone Mine along with the basic lands anyways.

DeathlyFoiend

Edited the decklist creature base to more of what my meta demanded. Etched Champion has become amazing in latter games.

Joshnoodles

Why are you not playing  {Blinkmoth Nexus} or  {Inkmoth Nexus}? I've never seen an artifact deck not play either of these.

Antirayman

 {Galvanic Blast} over dispatch.

DeathlyFoiend

Quote from: Joshnoodles on June 11, 2013, 03:24:31 AM
Why are you not playing  {Blinkmoth Nexus} or  {Inkmoth Nexus}? I've never seen an artifact deck not play either of these.
Too much reliance on color mana and they are not artifacts unless animated.

Why I run dispatch is because of Infect and Wurmcoil on turn 3. It is much more stable against cards like that and hits more. Galvanic can just hit the face when it can't hit something else. Dispatch can hit every creature.