G/R Werewolves

Started by Xcrunner0809, February 14, 2012, 05:48:08 PM

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Xcrunner0809


G/R Werewolves

60 cards, 0 sideboard


2 {Kessig Wolf Run}
6 {Mountain}
4 {Rootbound Crag}
4 {Copperline Gorge}
6 {Forest}

22 lands


4 {Birds of Paradise}
2 {Kruin Outlaw}
3 {Immerwolf}
2 {Instigator Gang}
3 {Mayor of Avabruck}
1 {Mondronen Shaman}
4 {Reckless Waif}
2 {Daybreak Ranger}
4 {Huntmaster of the Fells}

25 creatures


4 {Fling}
2 {Green Sun's Zenith}
3 {Full Moon's Rise}
4 {Moonmist}

13 other spells


Sideboard

Sagemaster

Maybe toss in young wolfs or
Pyrheart wolfs because of the undying ability

InfinitiveDivinity

Idk if you want to run {Immerwolf} with {Huntmaster of the Fells}. Immerwolf takes away from Huntmaster.

Nikhandy

Quote from: InfinitiveDivinity on February 14, 2012, 11:38:49 PM
Idk if you want to run {Immerwolf} with {Huntmaster of the Fells}. Immerwolf takes away from Huntmaster.

I'm pretty sure they would do good together, immerwolf says non-human werewolves can't transform, and hint master is a human werewolf. So if huntmaster transforms, you get tokens, and immerwolf also supplies a +1 +1 counter on the tokens as well as huntmaster

BlackJester

Quote from: Nikhandy on February 21, 2012, 01:28:31 PM
Quote from: InfinitiveDivinity on February 14, 2012, 11:38:49 PM
Idk if you want to run {Immerwolf} with {Huntmaster of the Fells}. Immerwolf takes away from Huntmaster.

I'm pretty sure they would do good together, immerwolf says non-human werewolves can't transform, and hint master is a human werewolf. So if huntmaster transforms, you get tokens, and immerwolf also supplies a +1 +1 counter on the tokens as well as huntmaster
It's a static +1/+1, not a counter. They could be brought back with undying.

Nikhandy

I didn't read immerwolf's effect good enough, I get what you are saying now. Silly me :p you're right then.