Rarity statuses

Started by DevilGin, February 19, 2012, 06:13:14 PM

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Prophylaxis

Quote from: DevilGin on February 21, 2012, 03:27:16 AM
Quote from: Rass on February 20, 2012, 06:23:27 PM
They will never make everyone happy. They need to put each kind of card for each rarity. You need useful ok and not that great on each rarity. It's hard enough for a common deck to win vs a mythic rare deck. That's why I stay away from tournements except sealed ones. This is a hobby where I'm gonna spend some money but not enough to compete with the big spenders.

This is my point exactly. And I feel the same way about tournaments but even then pulling sorin in DA will probably guarantee you made your 'money' back and also a higher chance of winning.

Also a way to improve this is to remove mythic rares all together I don't see the point of having every planeswalker that is new being sold at £30-45 even when it hasn't been released and play tested. I'm more angry that mythics are harder to get, yes i find that ok. It's just when I want another mythic or even a rare I have to trade several mythics for. I personally beileve that each mythic is or should be equally as good as each other so we don't get £80 jace the mind sculptor again. But obviously planeswalkers will obviously be more expensive because of the utility.

If mythic rares weren't printed, then all rares would be more expensive. Wizard's goal is to make playable cards in all rarities.

Common: {Tragic Slip}, {Delver of Secrets}

Uncommon: {Dismember}, {Gut Shot}, {Drogskol Captain}

Rare: {Snapcaster Mage}

Mythic: {Sorin, Lord of Innistrad}, {Huntmaster of the Fells}

Saab93

What really gets me is pulling mythics that aren't really playable. There are always going to be mythics that are more playable than others, but sometimes I really scratch my head at what R&D was thinking. For example, {drogskol reaver} and {beguiled of wills} are over costed and under powered, respectively. Obviously this was done to balance out their awesome abilities, but why couldn't they have met on some sort of middle ground? Blah.

Rass

They are not bad in stalemate games

Saab93


Prophylaxis

Quote from: Saab93 on February 21, 2012, 09:39:50 PM
What really gets me is pulling mythics that aren't really playable. There are always going to be mythics that are more playable than others, but sometimes I really scratch my head at what R&D was thinking. For example, {drogskol reaver} and {beguiled of wills} are over costed and under powered, respectively. Obviously this was done to balance out their awesome abilities, but why couldn't they have met on some sort of middle ground? Blah.

Drogskol Reaver is fun for Timmies as a roundoff to their casual spirit decks. Though I admit that the art is horrible.
Beguiler of Wills is the ultimate griefer card.

Rass

Quote from: Saab93 on February 21, 2012, 09:52:55 PM
Quote from: Rass on February 21, 2012, 09:42:28 PM
They are not bad in stalemate games

Stalemate games?
Long drawn out games where it seemed no one has an advantage