Any Chance For Standard Tfog??

Started by Silent1236, March 10, 2013, 10:19:15 PM

Previous topic - Next topic

whitedrake

Quote from: Kaleo42 on March 11, 2013, 03:56:47 AM
As an experienced tfog player I have two very important words of advise.
{blind obediance} is a must. The extort on fog spells serves as a win con and pads your life. As well as cancelling haste which is the biggest issue for fog decks.
DO NOT run the tower. No max hand size means no end of turn discard which means no graveyard to shuffle back which means your accelerated card draw will wind up milling you.

I totaly agree here... I play succesfuly Superfriends Fog last few weeks and  {Blind Obedience} is really must... And not only bcs of extort and anti-haste effects, but also helps drawing by Tamiyo...;)

whitedrake

I posted deck I play now...;) It is adjusted Coffe's Fog... Tweaked a little...;)

Deck's named Superfriends Fog

Silent1236


whitedrake

Only one more thing  {Safe Passage} and  {Druid's Deliverance} will not protect ur Plabeswalkers... Unfortunately... I would rather play  {Clinging Mists},  {Moonmist} or  {Terrifying Presence}...;)

Silent1236

Quote from: whitedrake on March 12, 2013, 07:35:48 AM
Only one more thing  {Safe Passage} and  {Druid's Deliverance} will not protect ur Plabeswalkers... Unfortunately... I would rather play  {Clinging Mists},  {Moonmist} or  {Terrifying Presence}...;)

Ah, good catch. I wasnt even thinking about covering my planeswalkers. I was just thinking of bonfire effects or things like {Boros Charm}  Thanks :)

Silent1236


Drewy

Quote from: Kaleo42 on March 11, 2013, 12:43:19 PM
Youre fog you dont actually need a wincon. The original intent for Tfog was to win game one through very slow mill and then draw game two before their sideboard cards become relevant. The biggest thing is you want recyclable cards, what they are will very from player to player, but if you can recylce it then you run the risk of stagnating something important like a revelation or walker. For this reason I dont run anything easily exilable (5 power dudes in this format) as well as a 1 or 2 of {bramble crush} as a non discriminating answer to o-ring, walkers, etc. It's also super mean to crush their shockland t3 after a t2 {farseek} and watch their land enter tapped as well as be behind a turn.
Yeah, fog doesnt actually hve a wincon ;) the game ends when your opponents get so bored they leave the table and forgeit the game ;)

Umbra

Quote from: Silent1236 on March 11, 2013, 11:43:14 AM
Oh wow, I didn't even think of {Blind Obedience}!  Thanks! 

I'm kinda split on the Jaces though.  {Jace, Architect of Thought} is a better draw, but {Jace, Memory Adept} is a win con, or at least accelerates the win.

I'd say  {Jace, Architect of Thought} because it can help with the Aggro haste decks out there a bit.

Silent1236

Yeah, I went ahead and used AoT main deck