Turn 1 win combos

Started by Iandtormentor, January 14, 2013, 12:01:09 PM

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Iandtormentor

Who can come up with the most

prayos

Turn 1: Play Island.  Tap Island, table flip.  I win.  :D

Honestly though, I like this question.  I'd love to learn some of the legacy/modern combos.

Iandtormentor

Quote from: prayos on January 14, 2013, 04:14:21 PM
Turn 1: Play Island.  Tap Island, table flip.  I win.  :D


Lol

Gorzo

I'm personally a fan of {Protean Hulk} {Flash} nonsense. Why wait until first turn when you can win on 1st upkeep of your opponent's turn when they go first?

FlickerYourOwnIdentity

Quote from: Testset on January 14, 2013, 04:48:09 PM
T1 is usually a dream (the perfect hand), but I'll post two:

{Forest}, {Fastbond}, {Island}, {Hedron Crab}, {Simic Growth Chamber} = Mill.

If I'm going second:
{Ancient Tomb}, {Sol Ring}X2, {Lightning Greaves}, {Lotus Petal}, {Lotus Petal}, {Tinker} a {Stuffy Doll}, {Guilty Conscience}
Second one is great nice work on it!  But the first one has a problem, how will you survive the damage taken from fastbond?

Bozo_Law

Well, um, black lotus x3, goblin charbwlcher, win.

Or

Glimpse od nature, 0  cost artifact creature, draw into more and more, scapegoat them back, play more, eventually have high enough storm to win with grapeshot off f lotus petals.

...
That actually seems viable in the current legacy metagame. Good deck idea. TO THE BREWMOBILE!!!

Mikefrompluto

Quote from: FlickerYourOwnIdentity on January 14, 2013, 11:22:21 PM
Quote from: Testset on January 14, 2013, 04:48:09 PM
T1 is usually a dream (the perfect hand), but I'll post two:

{Forest}, {Fastbond}, {Island}, {Hedron Crab}, {Simic Growth Chamber} = Mill.

If I'm going second:
{Ancient Tomb}, {Sol Ring}X2, {Lightning Greaves}, {Lotus Petal}, {Lotus Petal}, {Tinker} a {Stuffy Doll}, {Guilty Conscience}
Second one is great nice work on it!  But the first one has a problem, how will you survive the damage taken from fastbond?

You just have to take 18 damage for a total of 54 cards milled. Assuming they're playing a 60 card deck, and with an opening hand of seven, thats enough to deck em out.

Edit: I was beat 😪

MarduArrow

Quote from: Gorzo on January 14, 2013, 05:04:47 PM
I'm personally a fan of {Protean Hulk} {Flash} nonsense. Why wait until first turn when you can win on 1st upkeep of your opponent's turn when they go first?

Unfortunately im not seeing this one, where do you get the mana for  {Flash}?

Seth5000

Quote from: Testset on January 15, 2013, 02:44:45 AM
Quote from: S717 on January 15, 2013, 01:00:51 AM
Quote from: Gorzo on January 14, 2013, 05:04:47 PM
I'm personally a fan of {Protean Hulk} {Flash} nonsense. Why wait until first turn when you can win on 1st upkeep of your opponent's turn when they go first?

Unfortunately im not seeing this one, where do you get the mana for  {Flash}?
Flashhulk is a notorious build. You use {Gemstone Caverns} to get the {U} mana available during your opponent's upkeep and exile an {Elvish Spirit Guide} or {Simian Spirit Guide} to provide the other. Then you flash out the Hulk and put a ton of guys that have X/X as power/toughness (i.e. {Shifting Wall}) and a few {Blood Artists} or the equivalent. The X/X's all die: game. No one even entered a main phase.

That's the easiest turn 0 win I have ever seen

Stoneco1d869


Kareason

I know I have mentioned this one before but here it is again. (Note: this is $$$, currently illegal I think and I actually saw it back in the day when it was still legal)

You go first:
{Black lotus}
{Mox Emerald} (or another Moxen)
{Mountain} (or another land if the Mox was Ruby)
Sac Lotus for 3{G}, use 2 to play {Channel}. Convert 19 of your life to mana, sac the Moxen to get total to 20.
Tap {Mountain} for {R} to cast {Fireball} using the 20 mana from before for {X}.

I saw this happen before this other player could even draw a card.

InfinitiveDivinity

Good 'ol {Channel} {Fireball}

Mindslaver2

Got a mono black storm deck that could win first turn just draw add mana pay life to draw more the tendrils of agony after 10 spells

darthyug

Flash Hulk:

4 {Flash}
4 {Protean Hulk}
4 {Disciple of the Vault}
4 {Shifting Wall}
4 {Phyrexian Marauder}
4 {Force of Will}
4 {Pact of Negation}
4 {Summoner's Pact}
4 {Mystical Tutor}
4 {Brainstorm}
4 {Simian Spirit Guide}
4 {Elvish Spirit Guide}
4 {Lotus Petal}
4 {Gemstone Caverns}
4 {Island}

Dominated legacy for a bit before the banning of Flash. I use it in casual only when someone mentions they have a deck that has never lost. My normal playgroup has banned it from play.

I also like the version of Flash/Hulk that uses 1x {Heart Sliver} and 4x {Virulent Sliver} as its win condition (rather than all the 0 cost artifacts, because it is a more stable build) but that is just a turn 1 win not a turn 0 win.

Perfect Flash/Hulk hand for turn 0 (before opponents first main phase) win:

Gemstone Caverns
Simian Spirit Guide
Flash
Protean Hulk
Force of Will or Pact of Negation
Pact of Negation
Any card, I will go with Summoner's Pact

Play Caverns. Pitch Summoner's Pact to Caverns. Exile SSG. Tap Caverns for U, use U and R to play Flash, put Protean Hulk into play. Protean Hulk triggers and is then sacrificed due to Flash. Search for 4 Disciple of the Vault then Search for 4 of each Phyrexian Marauder, and Shifting Wall.  As each 0/0 artifact enters play then dies your 4 Disciples collectively make the opponent lose 32 life.

Another fun turn 1 win (this one has been mentioned before, but this one is a bit different):

Mountain
Simian Spirit Guide
Simian Spirit Guide
Elvish Spirit Guide
Elvish Spirit Guide
Channel
Fireball

Here's another one:

{Vampire Hexmage} + {Dark Depths} + {Lightning Greaves} with Forest, Swamp, Fastbond and Black Lotus also in the starting hand.

Play then tap {Forest}, play {Fastbond}, play {Dark Depths}, play {Swamp}, play {Black Lotus} sac Lotus for 3 Black and tap Swamp to play {Vampire Hexmage} and {Lightning Greaves}. Sac Hexmage to get Marrit Lage into play attach Lightning Greaves to Lage...attack! I call this perfect hand combo: Sacin' the Sexmage FTW!


I've got more, but for now I will let everyone digest these.

8AuGuR8

Quote from: InfinitiveDivinity on January 20, 2013, 01:33:58 PM
Good 'ol {Channel} {Fireball}
Channel fireball.... Why does that ring a bell.... Oh wait..... LOL