Dimir Summoning

Started by Mikefrompluto, January 15, 2013, 12:01:25 AM

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Mikefrompluto


Dimir Summoning

60 cards, 0 sideboard


3 {Drowned Catacomb}
10 {Swamp}
4 {Godless Shrine}
2 {Rogue's Passage}
4 {Watery Grave}

23 lands


2 {Havengul Lich}
3 {Geralf's Messenger}
4 {Crypt Ghast}
1 {Griselbrand}
3 {Gravecrawler}
4 {Falkenrath Noble}
2 {Grimgrin, Corpse-Born}
4 {Diregraf Ghoul}

23 creatures


3 {Chromatic Lantern}
2 {Gridlock}
3 {Dimir Charm}
3 {Heartless Summoning}
3 {Unburial Rites}

14 other spells


Sideboard

Notes:
The first win con is to have {heartless summoning}, {falkenrath noble}, {crypt ghast}, any zombie out, and cast {gravecrawler} as much as possible, ideally doing 20 damage by turn six. That's how it works in theory, anyhow. Don't know how it works in practice. Second win con is {grimgrin, corpse-born} and {griselbrand} for the card advantage, plus {gridlock}. If you know of anything that can make this better, im all ears.