ICantFigureOutArtiRamp!!

Started by MisterJH, December 22, 2012, 02:27:30 AM

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Silent1236


MisterJH

Darksteel colossus is usually playable by turn 7 and hits the field probably most games. Im thinking of dropping him or making him a 1-of though, because once he drops hes just big but provides no outlet for mana. Steel hellkite can generally swing for 11-13 consistently with some mana to spare by the time my colossus can attack. Hes simply $3 i dont need to spend at this point in my opinion

MisterJH

Ok this deck feels good. Chances are i wont be messing with the sideboard because of priceyness and its not really cards ill need, idk how to make a good sideboard.

Silent1236

I have been playing for a few years now and it still takes me hours of {Ponder}ing to get a sideboard I like :P

2 Colossi seems a little unnecessary.  I would prolly only run 1.

MisterJH

Im really prefering the {clockwork dragon} because hes definitelly gettinf 1-5 counters every tun, if my mana ramp just starts dropping... But i think a colossus is more reliable

Silent1236

#21
Run a {Darksteel Colossus} and a {Blightsteel Colossus}?  Drop both of those and you'll lose friends ;)

MisterJH

Problem is my perfect balance of ramp/creatures, in fact i often run out of things to drop, at which point i pump hellkites and clockworks like a madman.. I think i could work those in but i need some help on what to take out.

Silent1236

Oh I mean just taking out one darksteel for a blightsteel could be fun

MisterJH

The current deck -3 tezzeret's gambit +3 fabricate seems to be the shizz

MisterJH

Come on guys, its christmas give the gift of feedback, im listening to ANY suggestions about this deck cuz i want to buy it soon

MisterJH