Super Control V1.2

Started by Richardalcala, November 08, 2012, 08:23:17 PM

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Richardalcala


Super Control V1.2

75 cards, 15 sideboard


1 {Reliquary Tower}
1 {Temple Garden}
1 {Mountain}
1 {Steam Vents}
2 {Alchemist's Refuge}
2 {Hinterland Harbor}
4 {Hallowed Fountain}
3 {Evolving Wilds}
4 {Sulfur Falls}
4 {Glacial Fortress}
2 {Plains}

25 lands


1 {Mercurial Chemister}
4 {Snapcaster Mage}

5 creatures


1 {Chandra, the Firebrand}
1 {Jace, Architect of Thought}
3 {Bonfire of the Damned}
1 {Nicol Bolas, Planeswalker}
3 {Sphinx's Revelation}
4 {Detention Sphere}
4 {Negate}
1 {Jace, Memory Adept}
3 {Gilded Lotus}
4 {Entreat the Angels}
1 {Tamiyo, the Moon Sage}
4 {Terminus}

30 other spells


Sideboard

3 {Cyclonic Rift}
3 {Nevermore}
3 {Essence Scatter}
3 {Keening Apparition}
3 {Redirect}

15 sideboard cards



Notes:
Been doing some work of cockatrice. So far won 4 out of 5 games. Only lost to BOW deck {didn't have a negate}. Also love being able to bonfire on there turn via {alchemist's refuge}. The deck was good before but I the AR pushed the deck further so I can wait to counter then at the end of there turn play what I want.  Le me know what u think.