Kill'em All

Started by Bilygote, January 07, 2012, 07:04:23 PM

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Chemosh138

{Tolarian Entrancer} and {Lure} ... Granted the wizard will die, but you gain your opponents army...

BlackJester

Quote from: Chemosh138 on January 08, 2012, 08:57:23 PM
{Tolarian Entrancer} and {Lure} ... Granted the wizard will die, but you gain your opponents army...

:o now I have to make this for an Archenemy deck. Mwahaha >:)

Bilygote

Great ideas, I'll have to incorporate these into other decks.

All the worm needs is {lure} it has a built in {venom} just have to make it hex proof

BlackJester

{Darksteel Plate}?  I would go 4x {Lure} and 4x{Nemisis Mask} too.

Edit: I'd also consider {Darksteel Myr} and {Thrun, the Last Troll} as good candidates for {Lure}.

Bilygote

I forgot to mention {jangling automaton} helps to make sure that you kill'em all

BlackJester

Quote from: Bilygote on January 08, 2012, 10:57:54 PM
I forgot to mention {jangling automaton} helps to make sure that you kill'em all

HAHA!  Nice!  I always love turning a negative into a positive.

Prophylaxis

{Turntimber Basilisk}?

BlackJester

The problem with Deathtouch and this combo is that you have to deal the damage. So you can only kill the number of guys equal to its power. This combo can wipe out an army.