Azorious Law

Started by ChrisRodriguez, September 21, 2012, 02:27:08 AM

Previous topic - Next topic

ChrisRodriguez


Azorious Law

75 cards, 15 sideboard


4 {Azorius Guildgate}
3 {Ghost Quarter}
4 {Glacial Fortress}
4 {Hallowed Fountain}
5 {Island}
5 {Plains}

25 lands


2 {Angel of Serenity}
1 {Drogskol Reaver}
2 {Snapcaster Mage}

5 creatures


4 {Azorius Charm}
2 {Cyclonic Rift}
2 {Detention Sphere}
2 {Entreat the Angels}
3 {Jace, Architect of Thought}
2 {Martial Law}
3 {Sphinx's Revelation}
3 {Supreme Verdict}
2 {Tamiyo, the Moon Sage}
3 {Terminus}
4 {Think Twice}

30 other spells


Sideboard

1 {Cyclonic Rift}
1 {Detention Sphere}
2 {Dissipate}
1 {Entreat the Angels}
2 {Erase}
2 {Jace, Memory Adept}
2 {Negate}
2 {Pithing Needle}
2 {Rest in Peace}

15 sideboard cards



Notes:
This is what I plan on playing come RtR. I thought i was gonna want to play "Team America", but i thought just straight {U}{W} control would be better. At least it could be more consistent. Things could change in the deck after some more test playing. If y'all have any ideas let me know.

ChrisRodriguez

Updated the list:
In: 2 {angel of serenity}, 2 {marshal law}, and 2 {pithing needle}
Out: 2 {Isperia, Supreme Judge}, 1 {entreat the angels}, 1 {staff of nin}, and 2 {dispel}.
Let me know what y'all think about the changes good/bad. If y'all have any ideas let me know.

ChrisRodriguez

Updated: in-3 {jace, architect of thought}
Out-2 {archon of the trumitive} and 1 {Drogskol reaver}.